| zorg1000 said:
Like I said earlier, I made a thread a few weeks ago that shows the majority of Nintendo IP aren't directly affected by install base as much as one would think, many of their franchises sold a similar amount whether they were on a 30m, 50m, 60m, 80m, 100m or 150m install base. As long as the install base is big enough to support strong sales than Nintendo franchises mostly sell within a certain range. One thing I need to note is that u are completely ignoring Nintendo's handheld, where their IP are still selling very well on, this thread is about Nintendo as a whole going 3rd party, not just their consoles so that's something that has to be taken into account. |
Can you link me to that thread?
Although I'm already aware with certain comparisons and do see it as meaningful, I think its very messy to extrapolate on data from generations seperated by decades, often not taking into account series popularity, game quality, userbase at time of a games release, active userbase, userbase demographic etc. I wouldn't extrapolate on SNES's (50m) audience and compare it to the PS4+Xbox One's (53m) audience, they're 23years apart and the market, the demographics and their buying habits shouldn't be seen as one just because the install numbers are similar. Nor would I compare the performance of isomentric handheld Zelda on the DS, to a fully 3D console Zelda on the Gamecube.
Heres a quick look at the first Zela game to arrive on the respective platforms and their estimated userbase at launch+12months which followed. Something I think is more useful then just looking at the systems lifetime sales, since Zelda (like most games) is frontloaded and sells well over 50% of its lifetime total in its first 12months on the market.
Gamecube- (10m-15m) Zelda Wind Waker - 4.6m
Wii- (0-20m) Twilight Princess - 7.3
N64- (17-28) Ocarina of Time- 7.6
Just to point out how much more balanced things are compared to comparing Gamecube22m, versus N64's 34m and Wii's 100m. Zelda Wii U will likely launch on a userbase of 14-17m, quite similar to the other first releases. If it was on PS4/X1, it would launch on a userbase of 65m-85m.
I ignored handheld because OP didn't speak about handhelds. Nintendo could produce a handheld and still go third party for home consoles.







