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Forums - Gaming - What was/were the last game(s) that amazed you?

Mother 3
Super Smash Bros. Project M
Fire Emblem

Those I can think off the top of my head.



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The Last of Us, prior Demon's Souls, and before that, Valkyrie Profile 2:Silmeria.



Make games, not war (that goes for ridiculous fanboys)

I may be the next Maelstorm or not, you be the judge http://videogamesgrow.blogspot.com/  hopefully I can be more of an asset than a fanboy to VGC hehe.

From the most recent that I have played would be the Mass Effect Trilogy as I didn't play them until early 2015, as for most recent release wise would have to be The Last of Us, no gen 8 games so far, although I have still have to catch up to some of the better ones of gen 8.



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Kotastic said:
Mother 3
Super Smash Bros. Project M
Fire Emblem

Those I can think off the top of my head.

The original Fire Emblem? How so?

Shadow1980 said:
In reverse chronological order:

Driveclub
Super Mario Galaxy
BioShock
Halo: Combat Evolved
Final Fantasy VII
Super Mario 64
Final Fantasy IV
Super Mario World
Super Mario Bros. 3
Super Mario Bros.

All of these games had immediate (and, for the older ones, lasting) impressions. After growing up on the Intellivision, when I saw SMB for the first time circa 1987 I was blown away. I never knew that games could be that sophisticated. Then SMB3 was like SMB times ten, a much grander and diverse experience. Super Mario World was my first expose to 16-bit games, and I was amazed at what Nintendo could do with new hardware. FFIV was the first game I played with a really deep narrative and well-developed characters, and to this day it remains my favorite JRPG. Super Mario 64 was the first 3D game to really wow me, doing for the previous two generations what SMB and SMW did. FFVII was a grand adventure in its own right, and the story and CGI cinematics were really engrossing. Halo CE was the first FPS I ever played that wasn't a corridor shooter; it had wide open vistas, a great story, and other elements that weren't yet the norm in the genre. Mario Galaxy showed me that Nintendo still had the ability to amaze me 20 years after I played the original SMB. BioShock was a very immersive, story-driven FPS experience; the underwater city of Rapture was just as much of a character as its inhabitants, and it felt like a real, lived-in place, and the story itself was excellent. Finally, Driveclub showed me that as much as graphics advance closer to photorealism, that newer systems can still produce visuals that lay low the idea that "It's not that big of a jump." I've never seen a game look this good.

Man, you've been through it all! I wish I was that priveledged to see games evolve all the way from the Intellivision.

demonfox13 said:
The Last of Us, prior Demon's Souls, and before that, Valkyrie Profile 2:Silmeria.

Good choices! I actually have Valkyrie Profile 2 on my backlog. Loved the first one a lot.





The most recent would be Bayonetta 2



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Fire Emblem Awakening is the most recent for me.. truly a fantastic game



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Hm, Fallout 4 impressed me a lot. Witcher 3 is also amazing.



Most recently was The Witcher 3. No game that I have ever encountered can touch TW3's depth. It's insane! The world is huge yet beautiful and varied. There are so many small and individual stories happening that you are guaranteed to forget about the main quest of the game - if but for a few minutes.
Going from Fallout 4 to this - in terms of quests for one example - is like comparing a two year olds' crayon drawing to Da Vinci. Fallout is like "YO HO IM PRESTON GARVEY, I'M DEFINITELY NOT THE SAME AS WHITE PRESTON GARVEY AND FEMALE PRESTON GARVEY AND SYNTH PRESTON GARVEY" - and no matter what choice you make you'll always end up shooting things with guns and fetching material. In the Witcher 3, simply following the main quest shows you all these fully-fleshed out stories from all kinds of places. For example, the sub-plot of Keira Metz, in which she banged me and then tried to kill me within 10 minutes. Or the Crones of Brookback Swamp. Or the plot surrounding Radovid. So much stuff you just want to know more about.



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Driveclub still impresses me, and still gives me more content.
The Witcher 3, Amazing story telling, unfortunately mostly in the beginning and lots of repetitive elements bring the open world down.
Fallout 4, Amazing world to explore with tons of interesting background stories, unfortunately a lot of the dialogues are quite bad.
Everybody's gone to the rapture. The only game last year that had a few of those perfect moments where visuals and music come together to give you goosebumps.
Elite Dangerous. It takes a few weeks to get into, lots more to get your hands on the best goodies, yet when you roam around the galaxy it really manages to put in perspective how big of a number 400 billion really is, and how ludicrous it is to assume that there is no other life out there. And that's just our Galaxy.



The last game?  Fallout 4.

I just posted this picture in another thread.  It's just a random thing but it illustrates all the subtle touches waiting to be discovered (or ignored).  I like how it doesn't bang you over the head with them.  A lot of games, they put stuff out there and it's obvious that you're supposed to find them, but Fallout 4 has so much stuff that you might never even come across--and if you do come across them, you might not even understand or think about what you're seeing.  One of my favorite parts of the game is an area where you can read all the terminals, find notes, and put the clues together to learn the fate of a very smart little girl and the settlement she lived in.  You don't meet anyone, no one tells you anything about it, but, if you want to know, it's all right there.  

In another part of the map, you stumble over a fallout shelter for a politician.  Again, you aren't told anything but the puzzle pieces are right there with the bones.  You can see where the common people were locked out and where they rushed the soldiers standing guard.  As I made my way inside, through doors knocked from their frames, I started a tally of the skeletons wearing regular clothes against those wearing uniforms.  That is, until I got to the last door, where an automated turret was surrounded by the bodies of civilians.  They hadn't made it in alive.  I took out the turret and went deeper.  Inside, I discovered that, shamefully, the posh interior would have had plenty of room for more people.  It even included a basketball court.  Of course, that didn't do the lucky survivors much good, however, as a broken wall showed where they hadn't been so lucky after all, since right next door was a Deathclaw nest.

I love subtle stuff like that.  The whole map is FILLED with stories, most of them very sad, but you have to pay attention.  Sure, you can just kill stuff if you like, that's fine, too.  Personally, these little details are why I love exploring.