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The last game?  Fallout 4.

I just posted this picture in another thread.  It's just a random thing but it illustrates all the subtle touches waiting to be discovered (or ignored).  I like how it doesn't bang you over the head with them.  A lot of games, they put stuff out there and it's obvious that you're supposed to find them, but Fallout 4 has so much stuff that you might never even come across--and if you do come across them, you might not even understand or think about what you're seeing.  One of my favorite parts of the game is an area where you can read all the terminals, find notes, and put the clues together to learn the fate of a very smart little girl and the settlement she lived in.  You don't meet anyone, no one tells you anything about it, but, if you want to know, it's all right there.  

In another part of the map, you stumble over a fallout shelter for a politician.  Again, you aren't told anything but the puzzle pieces are right there with the bones.  You can see where the common people were locked out and where they rushed the soldiers standing guard.  As I made my way inside, through doors knocked from their frames, I started a tally of the skeletons wearing regular clothes against those wearing uniforms.  That is, until I got to the last door, where an automated turret was surrounded by the bodies of civilians.  They hadn't made it in alive.  I took out the turret and went deeper.  Inside, I discovered that, shamefully, the posh interior would have had plenty of room for more people.  It even included a basketball court.  Of course, that didn't do the lucky survivors much good, however, as a broken wall showed where they hadn't been so lucky after all, since right next door was a Deathclaw nest.

I love subtle stuff like that.  The whole map is FILLED with stories, most of them very sad, but you have to pay attention.  Sure, you can just kill stuff if you like, that's fine, too.  Personally, these little details are why I love exploring.