KungKras said:
That has nothing to do with its cirquitry. |
No, but it is part of the hardware. As was the decision to go with a non-standard disc format that restricted storage space. Since the N64, for all the great hardware descisions Nintendo have made, their have been plenty of mistakes that have hindered the success of their platforms.
OT: I actually don't think Nintendo should go third-party but I can understand people who think they should. Nintendo have generally struggled to fulfill the potential of their home hardware platforms; N64 was powerful but had storage issues; Gamecube also had storage issues and a bizzare design; Wii was hugely successful but Nintendo were still unable to bring all but the core third-party games to the platform; Wii U was so poorly executed and the tablet proving to be such a hindrance that it's at the stage it's at. On the portable side the mobile and tablet segment is making inroads in their marketshare.
So, from a userbase perspective it sounds like a no-brainer. Go third-party and sell to a much larger userbase and reduce the R&D and marketing costs for designing the hardware platform. The next Mario Kart for consoles sells 30+ million like the Wii version did. The next 2D Mario games come out on tablets and sells tens of millions.
However, part of the appeal of Nintendo games and one of the reasons they're able to maintain such a high standard is because they control the hardware. By designing the hardware their software developers have full knowledge and can maximise the full potential of the platform for their games. I don't have full confidence that Nintendo could maintain the quality they do if they had to design for multiple hardware platforms. We're already seeing how difficult they're finding it just jumping to HD development on Wii U and that's where they've designed the hardware. They would really struggle if they had multiple platforms to get to grips with.











