Kotastic said:
spemanig said:
Kotastic said: What are you talking about? This is definitely the year of Melee the whole way through. Sure tensions aren't that bad compared to Brawl/Melee era, but Melee's scene is stronger than it ever was its entire lifespan, and Smash 4 isn't gonna change that. You guys should check out the Smashboards threads really, none of you guys I recognize actually follow both competitive scenes enough. Does Smash 4 have a MiOM equivalent? Has it ever broke 100k views in twitch? Was there a single Salty Suite match more hype than Melee's Salty Suite matches? Did it ever have a prize pool bigger than 30k? Does Smash 4 has the legacy of Melee with it's legendary moments such as DaShizWiz vs. M2K and the Wombo Combo? The only thing I can say that Smash 4 has over Melee is consistent YouTube content, but that's only a natural advantage of being fresh. Soon, as soon as the next Smash game releases, Smash 4 will lose that advantage. I've even heard from many friends, casual and competitive, more times have I heard from them that they prefer watching Melee over Smash 4 simply because Melee is a way better spectator sport than Smash 4. |
No one cares about Smash boards, dude. Melee was never even as big as Brawl, let alone Smash 4. Literally no one cares or mentions Melee but the most core of Melee fans. 99% of the audience that plays Smash has never even heard of completitive Smash. Melee's legendary moments are literally irrelevant to the topic. The people who prefer Melee are the vast minority because the amount of people who play smash competitively compared to those who don't is in the vast minority. None of the "advantages" Melee has over Brawl or 4 resonates with anyone who can't L-cancel, and that number is so comparatively small that it normally wouldn't be worth discussing. The only reason it is is because the minority is always the loudest and most passionate.
Most hardcore FF fans don't regard FF7 as the best in the series, but it's obviously the most impostant, and is is obvious the best to the largest about of people. That's what this topic is asking. Melee was absolutely never that for Smash. It was utterly upstaged the day Brawl came out, and it has always been an underground thing since. Nothing more than a cult classic for a subset of passionate fans. Smash has never been, and is still not intented to be, a competitive esport, so Melee's success over the other entries in the series in that regard is 100% irrelevant. Smash is designed to be a play-at-home party game. not a spectator sport, and both Brawl and Smash 4 utterly blew past Melee in that regard, just as Melee did for Smash 64 before it.
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Are you delusional about saying that Melee was never as big as Smash 4 and Brawl? If you're talking about competitive standards, look at this: https://www.youtube.com/watch?v=jw1hhdrc7pU (which is what the topic is about). If you're talking about pure fun, Melee does that grandly too; there's a reason why it's the most popular GameCube title over Mario Kart and such, whereas Brawl and Smash 4 had the advantage of a much bigger install base. The beauty of Melee was that it could be played a casual AND competitive game, there is no reason why that future Smash games omitted the fast competitive aspects of it. You can't compare Melee's situation to Brawl's and Smash 4's situation which was far better than Melee, and 14 years ago, the content in Melee was mind-blowing, and it's still impressive today. I bet you if Nintendo kept up the same formula from Melee, sales would be better.
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If you're talking about Wii U, then your point is invalid about Smash 4 having a sales advantage. If you're talking about Wii U and 3DS, then I get your point. I am not sure if Smash Bros. going under the same formula as Melee would've improve sales significantly compared to Brawl and Smash 4's engine. It's revisionist history at this point. Remember, Melee was a launch title for the GameCube. Brawl sold around 13 million copies since it's release in 2008, around 2 years since the launch of the Wii. You're telling me that Brawl would've sold more than that with the Melee engine? Smash 4 had the luxury (or detriment) to have been released on both Wii U and 3DS. Combined, they sold for about 12 million. How many people from the casual audience (who probably take up majority of all the Smash Bros. sales) will care about comparing Melee's engine to Brawl's?
Btw, I've seen some of the videos you've posted. Great matches and they've shown how much growth Melee has had over the years. Hopefully, Smash 4 can do the same in a couple of years from now. Smash 4 can be competitive in its own merits. It may not be up to your merits, but I like what I have seen up to this point with Smash 4. It's exciting and intense. There's nothing wrong with two (or three) games in the same franchise succeeding.
I am speaking as a Smash Bros. fan in general believe it or not. I love all the games and had great memories with each of them. I just like to support Smash 4 more because I know there is more that I haven't seen yet and I want it to succeed just like Melee did. I mean, I can't even do half the things I've seen pros do in Smash 4. With Melee, I was probably really good at it when I was in middle school, and I can't even fathom how much there is to do in terms of mechanics. I've only got interested in the competitive scene about a year ago.