MTZehvor said:
bigtakilla said:
What was wrong with the gameplay? I thought it was extremely polished and worked very well. I honestly can't think of a more well rounded game as far as gameplay mechanics where the characters doesn't become obsolete as soon as the player gets dolls.
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I don't want to drag this too far off topic, but I'll list a couple of my general complaints. You'll frequently run into enemies that are far above your level, some even blocking the way to story quests designed for much lower levels, nearly anything and everything can clip through you, and the combat lacks any complexity beyond generally trying to stack a couple of arts/attacks from the party (admittedly this is a complaint that can be thrown at most real time combat JRPGs). If you're going to remove the entirety of dodging/blocking/having some way to avoid attacks, it needs to be replaced with something that requires an equal amount of skill/strategy.
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The clipping okay.
The enemies that are high above your level can be avoided. I never ran into an issue where I couldn't get around an enemy that was too high level to continue the story.
As far as blocking and dodging, you have buffs which allow you to add defense (block),evasion up and evasion boost augments increases (well I think you can guess) evasion. The game also allows you to target parts of the body which allows the player a way to eliminate the enemies special attacks (giving the player a way to avoid attacks). This even applies to end bosses.
Really the only problem I can agree with is the clipping, which I assume is done that way the Doll doesn't get stuck on everything in Mira.