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bigtakilla said:
MTZehvor said:
I don't think Pokemon stands to benefit from a giant, open world on the scale of X. I think I'd rather Monolift try something else; maybe focus less on world size and try to tighten down the core gameplay a bit from the mess it was in X.

What was wrong with the gameplay? I thought it was extremely polished and worked very well. I honestly can't think of a more well rounded game as far as gameplay mechanics where the characters doesn't become obsolete as soon as the player gets dolls. 

I don't want to drag this too far off topic, but I'll list a couple of my general complaints. You'll frequently run into enemies that are far above your level, some even blocking the way to story quests designed for much lower levels, nearly anything and everything can clip through you, and the combat lacks any complexity beyond generally trying to stack a couple of arts/attacks from the party (admittedly this is a complaint that can be thrown at most real time combat JRPGs). If you're going to remove the entirety of dodging/blocking/having some way to avoid attacks, it needs to be replaced with something that requires an equal amount of skill/strategy.