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MTZehvor said:
I don't think Pokemon stands to benefit from a giant, open world on the scale of X. I think I'd rather Monolift try something else; maybe focus less on world size and try to tighten down the core gameplay a bit from the mess it was in X.

What was wrong with the gameplay? I thought it was extremely polished and worked very well. I honestly can't think of a more well rounded game as far as gameplay mechanics where the characters doesn't become obsolete as soon as the player gets dolls.