mizzou_guy said:
Yes, you're right, that does work for them. The systems are likely to be easy to port between. All I'm suggesting is that given the work to do so, I don't see developers making the higher-end versions of their games that outstanding graphics wise when compared to the lower end. Sure, they'll up the resolutions easily with the porting process, but I don't think we'll see any texture mapping or lighting rendering that's going to really blow us away compared to games that are developed primarily for a system that only focuses on high-end graphics (like a PS4 of XB1). |
That's fine too. Assuming the portable NX is still relatively powerful (like a Wii U in 540p) ... "enhanced" versions of those engines could look quite nice at 1080P + AA or even 2K/4K resolution (maybe).
I could see many Japanese developers being very happy with this setup, they can make a portable version that looks pretty decent, and then quickly beef it up a bit and voila they have the bonus of a PS4/NX/XB1/PC game from one development cycle essentially.