| vivster said: I'll be the last one to complain about visual downgrades for performance. I wonder how it would look for 60fps. |

| vivster said: I'll be the last one to complain about visual downgrades for performance. I wonder how it would look for 60fps. |

| curl-6 said: I'm not trying to dump on MGS5, but in addition to being a smaller world than XCX, it had significantly more powerful hardware to propel it to 60fps. On PS3 and 360, which are closer to the Wii U in power, MGS5 has a considerably worse framerate than XCX, and runs at a lower resolution to boot. |
I'm well aware, I played the PS3 version, but the replies were addressing my assumption that it was talking about "current gen games," which MSGV falls under. I'm not saying XCX isn't impressive. I'm not saying that it wouldn't have been more impressive on PS4 level hardware. I was just saying that it wasn't even close to the best performing open world game of this generation, because it isn't. I read the post incorrectly, but those replies were already taking that into account.


spemanig said:
I'm well aware, I played the PS3 version, but the replies were addressing my assumption that it was talking about "current gen games," which MSGV falls under. I'm not saying XCX isn't impressive. I'm not saying that it wouldn't have been more impressive on PS4 level hardware. I was just saying that it wasn't even close to the best performing open world game of this generation, because it isn't. I read the post incorrectly, but those replies were already taking that into account. |
Overall, I think a stable 30fps is a pretty good result for XCX, considering that plenty of open world games even on more powerful systems frequently struggle to hit a 30fps baseline.
| curl-6 said: Overall, I think a stable 30fps is a pretty good result for XCX, considering that plenty of open world games even on more powerful systems frequently struggle to hit a 30fps baseline. |
I don't think it's pretty good. I think it's absolutely fantastic. And I praised the game in this thread for that.
| spemanig said:
I wouldn't even call them [Monolith Soft] exceptional. But they have their priorities in check. I've always said this and I'll reiterate it for good measure - the only reasons I accept 30fps without complaint is when a developer is attempting something so ambitious from a gameplay perspective that it would be nearly impossible to accomplish at 60fps without severely detremental impact on some other aspect of the game. XCX is one such example, and they handled themselves marvelously. Bravo. |


spemanig said:
|
We're pretty much totally agreed then.
I'm a huge sucker for 60fps myself, and I consider it basically essential in platformers and racers, but I can accept 30fps when they're using the extra processing time for gameplay purposes rather than just to crank up the eye candy.
| curl-6 said: We're pretty much totally agreed then. I'm a huge sucker for 60fps myself, and I consider it basically essential in platformers and racers, but I can accept 30fps when they're using the extra processing time for gameplay purposes rather than just to crank up the eye candy. |
Exactly. That's why I don't mine that Shadow of the Collossus ran like a fermented turd on the PS2. Games like that just weren't happening at the time. Same with the original Wind Waker, were games that vast weren't happening on those platforms at the time. (The HD Remake, not so much.) And what's even better, they took a major hit on the polygon count to achieve it, and then were tactful enough to work with what they had so well that they proceeded to create one of the most beautiful looking games of all time.
So, is this what it looks like when a game pushes the Wii U to the max? I'm just wondering if this is as technically impressive as a game can be on the Wii U. Can we now say that this is the most technically impressive Wii U game? Note: I said most technically impressive, not best looking.


| SJReiter said: So, is this what it looks like when a game pushes the Wii U to the max? I'm just wondering if this is as technically impressive as a game can be on the Wii U. Can we now say that this is the most technically impressive Wii U game? Note: I said most technically impressive, not best looking. |
Depends in what way.
A game can push a console's limits in different ways; CPU load, GPU load, memory...
XCX likely pushes the system's memory pretty hard, considering it's running with 1GB of usable RAM and is the only Wii U game to date that uses Hard Drive streaming in conjunction with disc streaming to help alleviate memory constraints.
So in terms of sheer scale and quantity of data, this is probably close to Wii U's maximum, yeah.
Obviously in terms of shaders/textures/etc Wii U can do better than this when it doesn't have to process so much at once.
| SJReiter said: So, is this what it looks like when a game pushes the Wii U to the max? I'm just wondering if this is as technically impressive as a game can be on the Wii U. Can we now say that this is the most technically impressive Wii U game? Note: I said most technically impressive, not best looking. |
Well there's more than one way to push a system to its limit. This is probably the most impressive technical achievement as a whole but in terms of feature set, there are other contenders. FAST Racing Neo and maybe even Captain Toad although the latter has less complex geometry oftentimes. So the answer is yes...and no. :P
Yeah... Wii Us 1gb memory is probably holding things back abit.
This game would have looked alot differnt if it had had 8gb instead, like the PS4 does.