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curl-6 said:

We're pretty much totally agreed then.

I'm a huge sucker for 60fps myself, and I consider it basically essential in platformers and racers, but I can accept 30fps when they're using the extra processing time for gameplay purposes rather than just to crank up the eye candy.


Exactly. That's why I don't mine that Shadow of the Collossus ran like a fermented turd on the PS2. Games like that just weren't happening at the time. Same with the original Wind Waker, were games that vast weren't happening on those platforms at the time. (The HD Remake, not so much.) And what's even better, they took a major hit on the polygon count to achieve it, and then were tactful enough to work with what they had so well that they proceeded to create one of the most beautiful looking games of all time.