spemanig said:
curl-6 said:
Overall, I think a stable 30fps is a pretty good result for XCX, considering that plenty of open world games even on more powerful systems frequently struggle to hit a 30fps baseline.
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I don't think it's pretty good. I think it's absolutely fantastic. And I praised the game in this thread for that.
| spemanig said:
I wouldn't even call them [Monolith Soft] exceptional. But they have their priorities in check. I've always said this and I'll reiterate it for good measure - the only reasons I accept 30fps without complaint is when a developer is attempting something so ambitious from a gameplay perspective that it would be nearly impossible to accomplish at 60fps without severely detremental impact on some other aspect of the game.
XCX is one such example, and they handled themselves marvelously. Bravo.
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We're pretty much totally agreed then.
I'm a huge sucker for 60fps myself, and I consider it basically essential in platformers and racers, but I can accept 30fps when they're using the extra processing time for gameplay purposes rather than just to crank up the eye candy.