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Forums - Sony Discussion - PlayStation Experience 2015 Thread - It's over.

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Teeqoz said:
*Yawn*

What a dissapointing but expected #1...


Agreed. Dammit BraLoD, step up yer game!



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Aww, poor BraLoD gave in to our peer pressure





a good overview of this year




BELIEVE



Teeqoz said:
*Yawn*

What a dissapointing but expected #1...


Shush. GOTG needs to be #1



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BraLoD said:
Roronaa_chan said:


Shush. GOTG needs to be #1

LoD 2 wasn't announced yet, though.


My thoughts exactly lol



The absence of evidence is NOT the evidence of absence...

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poklane said:
JustBeingReal said:

There's been no indication of Horizon being a Fall 2016 release, just that it's coming in 2016, but the history of Guerrilla, history of Sony's PS4 new IP releases and the current state of Horizon all point to a release sooner, rather than that late.

What are you basing this on? At E3 we saw missing animations (Aloy didn't have an animation for going into sliding) and heavy pop-in of trees, while at PGW we saw very heavy framerate issues and the same trees popping in.

Logic, paying attention to recent 8th gen gaming history for Sony and understanding how the development process works. At E3 there was a demo that the was shown to Journalists behind closed doors, it's already been confirmed that the PGW example was already what was shown to those journalists.

Frame rates aren't having heavy drops as you call them, heavy drops are like in the behind closed doors Bloodborne E3 2014 leaked footage, which were constantly hovering around 10-15FPS, tbh heavy would really be dips down to the single digits, that's not happening here.

Horizon is maybe around 20-25FPS at times when the FPS tanks, but mostly it's very close to it's 30FPS target or hitting that objective.

Pop-in is only a matter of devs optimizing what to draw, based on what's actually visible to the player, at the moment GG are just throwing everything possible at the screen, it was not as efficiently executed at E3, as it will be by now. The E3 build is likely about a month older than when it was released, so maybe 5-7months old by now, that means the game's had that much time to become more optimized at this point.

Bugs will be there on the renderer, taking up hardware performance, which will no doubt be largely eliminated compared to the E3 build, which is as I said above what was shown at PGW.

Horizon doesn't have any huge tearing issues, look at Bloodborne and The Order 1886 at E3 2014 or just before Gamescom, where they still had some major problems, then 5-9 months from release, the issues were unquestionably more severe than the old footage we've seen for Horizon Zero Dawn. Logic and understanding tells me that this game is not going to need a year from when it was announced to be in a highly polished, release ready state.



whens the keynote start ? cant miss that.