o_O.Q said:
Alkibiádēs said:
o_O.Q said:
Alkibiádēs said:
o_O.Q said:
Goodnightmoon said:
Yes, on its chore is a generic tps, is a well done one, it has content and visually is lovely, but it is kind of generic, specially compared.
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can you explain how its generic?
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It copied popular modes from other shooters and gave it a cartoony paint. It doesn't even have a campaign.
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so according to your logic any game which has you paint an environment to win makes splatoon generic?
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Sadly there are no such games on the market. ;) Also the ability to hide and move faster in your paint is what makes Splatoon truly shine.
Splatoon clones will be generic yes, just like Super Smash Bros. clones are generic. Or Mario Kart clones.
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there's speculation that splatoon is actually a copy of this game : https://www.youtube.com/watch?v=96WZJusSqR0
and there's also the unfinished swan : https://www.youtube.com/watch?v=qADXXnPy4hA
so therefore splatoon is generic right?
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I knew someone was going to use an unreleased xbox indie game as an argument, it really shows how weak your argument truly is. Here's what the developer of the game actually said (not that any of you listen to reason anyway):
"EDIT (5/29/2015): As the there is unexpectedly many comments under the video and the number of views almost reached 100.000 I am adding some information about what you just saw. Minute trailer presenting prototype made by Mindware Studios. Czech Republic based studio behind Cold War, Painkiller Overdose and Dreamkiller is not longer exists. The prototype was made within six weeks by 15 people and it was playable. The basic principle is suprisingly similar more to Half Life mod called Day of Defeat then to anything else. You are just playing with paintball guns. The level is divided into sectors. Instead of capturing a flag you need to color all sector in order to capture him. By capturing all sectors to won the game. You have two teams typically with four players. Each player can chose one of four classes (painter, washer, tagger, supplier - i do not remember exact names). While painter's job is to paint as many areas as he can, washer can clean sectors painted by enemies and your team mates (when you are painted by your opponents color, you need to return to your base). Tagger can paint tags like lock tag that lock sector painted by your team, teleport tag and others. Finally supplier brings you color to battle field so you need not to return for ammo to your base. The concept is about five years old but the game itself was never finished . I do not think Nitendo copy cat this. Former game designer of Color Wars."
The game sounds nothing like Splatoon. And The Unfinished Swan? The games are nothing like each other. You guys do realize paint existed before video games, right? Splatoon innovated the shooter genre and many people are still sour over it for some reason. There's more to Splatoon than the fact it uses ink/paint you know.
Ps: there is an ink territory based minigame in Mario Party, which pre-dates both the games you mentioned. OMG Nintendo copied Nintendo!