Have you seen the Heavenly Sword gameplay, where she jumps back and forth on ropes, as the enemies cut them? Very impressive looking, but I don't know about the whole, press left, press circle, press square gameplay that's becoming so popular.http://www.gametrailers.com/gamepage.php?id=1679
God of War did it a ton, and it makes for some pretty fighting and some great looking cinematic sequences, but is it a step in the wrong direction? I think it kinda takes away from the challenge, and it kinda makes things too simple.
Good point. I've been thinking the same thing lately. RE4 used it a little, too. I don't like it one bit.
I like to be forced to dodge, run, jump, climb, etc. by myself. I don't like the "press this button to proceed" nonsense. If you want me to jump, I'll jump by pressing the regular jump button. Same goes for dodging, climbing, etc.Â
Anyone remember the old Dragon's Lair arcade game from the 80s? That style of gameplay sucked then and it still sucks now. It removes most of the challenge of a platforming or adventure game. I like my skills to be tested, not my ability to remember which button is where and hit it once when told to.
Thank God that Nintendo has stayed away from that crap. I like Mario games because they're hard, not because I'm guided through every single piece of the game.