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Forums - Gaming Discussion - Single Button Gameplay?

BenKenobi88 said:
It's weird how games seemed easier when we were younger... I started playing some Sonic games on the Genesis the other day...and I sucked it up, I don't know how I was able to beat things so easily as a kid.

Ahhh… I think about this all the time :)

As a kid, you had lightning fast reflexes and were able to dedicate your full attention to a game.  In fact, your mum can shout that “dinner is ready” a thousand times, without you hearing a single word!!

Kids get ridiculously engaged in games, because the troubles in life hadn’t really kicked in yet.  Your greatest concerns were about the amount of pocket change you had for the arcades or how you plan to reach mother brain with more than 50 missiles in hand when you get home from school.

Then you grow up and realise that life is not just a bowl of cherries.  Responsibilities and commitments start to pile up and so do the worries associated with them.  Suddenly, it’s hard to concentrate on the simple pleasures in life when there are a lot more pressing matters at hand.  I’m constantly reminded by a few friends that it gets even worse after marriage and children.  And to top it off, whenever you try to play new game and get into the fun again, it feels either too hard, too boring, or too familiar (the feeling of having done this same sh** a hundred times before).  The interest just isn’t the same as what it used to be.

This is how it was for me, but recently a bit of that youthful excitement has returned.  Kudos to Nintendo for finally focussing on something different and creating the Wii to deliver a new experience.  After playing it for a day at a friend’s place, I finally felt that inner child wake up again.  Now, I’m thinking that maybe all this time, I just wanted to play something new/different rather than the same old, same old.  I’ve started reading gaming news again and visiting the gaming forums…I am about to buy my first console in over 8 years… and I can’t wait!



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rocketpig said:
BenKenobi88 said:

Have you seen the Heavenly Sword gameplay, where she jumps back and forth on ropes, as the enemies cut them? Very impressive looking, but I don't know about the whole, press left, press circle, press square gameplay that's becoming so popular.

http://www.gametrailers.com/gamepage.php?id=1679

God of War did it a ton, and it makes for some pretty fighting and some great looking cinematic sequences, but is it a step in the wrong direction? I think it kinda takes away from the challenge, and it kinda makes things too simple.


Good point. I've been thinking the same thing lately. RE4 used it a little, too. I don't like it one bit.

I like to be forced to dodge, run, jump, climb, etc. by myself. I don't like the "press this button to proceed" nonsense. If you want me to jump, I'll jump by pressing the regular jump button. Same goes for dodging, climbing, etc.

Anyone remember the old Dragon's Lair arcade game from the 80s? That style of gameplay sucked then and it still sucks now. It removes most of the challenge of a platforming or adventure game. I like my skills to be tested, not my ability to remember which button is where and hit it once when told to.

Thank God that Nintendo has stayed away from that crap. I like Mario games because they're hard, not because I'm guided through every single piece of the game.

Played Twilight Princess? Remember when you have to tame Epona in Kakariko Village?

nnnoooooooooooooooooooooooooooooooooooooooooooo 



Help! I'm stuck in a forum signature!

omgwtfbbq said:
rocketpig said:
BenKenobi88 said:

Have you seen the Heavenly Sword gameplay, where she jumps back and forth on ropes, as the enemies cut them? Very impressive looking, but I don't know about the whole, press left, press circle, press square gameplay that's becoming so popular.

http://www.gametrailers.com/gamepage.php?id=1679

God of War did it a ton, and it makes for some pretty fighting and some great looking cinematic sequences, but is it a step in the wrong direction? I think it kinda takes away from the challenge, and it kinda makes things too simple.


Good point. I've been thinking the same thing lately. RE4 used it a little, too. I don't like it one bit.

I like to be forced to dodge, run, jump, climb, etc. by myself. I don't like the "press this button to proceed" nonsense. If you want me to jump, I'll jump by pressing the regular jump button. Same goes for dodging, climbing, etc.

Anyone remember the old Dragon's Lair arcade game from the 80s? That style of gameplay sucked then and it still sucks now. It removes most of the challenge of a platforming or adventure game. I like my skills to be tested, not my ability to remember which button is where and hit it once when told to.

Thank God that Nintendo has stayed away from that crap. I like Mario games because they're hard, not because I'm guided through every single piece of the game.

Played Twilight Princess? Remember when you have to tame Epona in Kakariko Village?

nnnoooooooooooooooooooooooooooooooooooooooooooo 


That was one time in the game. It's used throughout the whole game in God of War.



Wii Code 8761-5941-4718-0078 

oh plz people it isn't that bad. i actually enjoyed the those sequences in the God of War games. it was cool to do those things that you couldn't do in normal gameplay.



Well I'm going to have to disagree with most people here.  I like button play when it's used correctly.  I call it qte (quick time events) dubbed by the people who made Shenmue.  Qte was used in Shenmue every once in a while and I loved it. It's one of the reasons I like the game so much, as it was one of the only games that used it at that time.

I really don't think it's a cop-out by developers either.  One of the reasons I think developers use this and one of the reasons I like it so much is because your able to make your character do things you normally can't make them do(fashionably). Of course I understand the annoyance of it being overused as well, but there are some actions that can't be done the same way as qte. Sure you can run, dodge,etc. but if re4 didn't have it, controlling Leon would have felt so robotic.  Qte actually helped him look like the athletic guy they were trying to portray him as.

To go back to my used correctly words before.  In Shenmue there were qte events, but they were not set in stone like re4.  That is, you didn't die if you failed or at least that's how I remember it(been a long time).  If you failed some qte events in Shenmue, of course a different scenario would play out, but it also counted as an alternate path in the game which could lead to different endings(good/bad). That makes qte more essential to the game. I also agree to keep them short like rocketpig said.

Another thing to note is qte used in cutscenes, and it used for actual gameplay.  I guessing people don't like qte in cutscenes, but what about during actual gameplay?  I'm not even sure if it counts as qte during gameplay.  You know like in re4 when you move the stick to break loose or press A repeadetly to swim back to the boat. I see things like that as plus and not a negative.

 



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Legend11 said:
I didn't really like the quick time events in Resident Evil 4, it seemed to be an easy way out instead of having actual knife fights, etc, in the game and it also seemed to stop the flow of the game.

So your against it in cutscenes but what about actual gameplay like I mentioned before?

Edit: Actually I kind of disagree with that statement now that I think about it. It was a cutscene, meaning you weren't actually meant to fight him in a knife fight. It wasn't a cop-out, but an add-in as they added in the ability to have some kind of control over a fight that wouldn't work so well with the conventional controls of re4 or would have been able to control in the first place.





Legend11 said:
It sounds much more interesting the way it was used in Shenmue.

It was.



rocketpig said:
ckmlb said:

Did you know that gears was supposed to have more timed button events a la god of war and RE4? they couldn't finish the stuff by the time they wanted to release. The thing where you tap the x buttong to slow down bleeding or to revive it is the same thing...


I don't see how you compare tapping a button to slow bleeding in GoW to hitting a button to dodge in RE4.

They're not even remotely the same thing. One adds a frantic aspect to the game (have you ever been screaming into a mic because you're slowing bleeding to death while pounding down the A button repeatedly?), the other takes something that IMO should be a part of the regular gameplay and converts it into a cutscene. One adds to the gaming immersion, the other takes away.

You may like that style of gameplay; that's cool, to each their own. I personally think it's a cop-out by developers.


 Check what Cliffy B said about Gears it was supposed to have a lot more button press timed events and Gears 2 probably will have them since they will have the time to implement them, I was mentioning that the button press stuff that was left from all the other stuff taht was supposed to be there...



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