rocketpig said:
Developers are so in love with their cutscenes that they forget they detract from gameplay if they drag on. If you can't think of a way to shorten a cutscene and tell more of the story admidst real gameplay, you need to try again. Do it over. The best immersion is the time spent actually playing a game. Making me punch buttons like a damned monkey during an obnoxiously long cutscene does NOT keep me more involved, it just pisses me off.
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Did you know that gears was supposed to have more timed button events a la god of war and RE4? they couldn't finish the stuff by the time they wanted to release. The thing where you tap the x buttong to slow down bleeding or to revive it is the same thing...
Thanks to Blacksaber for the sig!