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rocketpig said:
dannyphantom105 said:
their point is not to give compelling gameplay, it is to keep you paying attention during cutscenes and to make u feel like u have more of a part in what is happening during a cutscene.

There are plenty of games that use cutscenes without interaction and keep you involved. Gears is a good example.

Developers are so in love with their cutscenes that they forget they detract from gameplay if they drag on. If you can't think of a way to shorten a cutscene and tell more of the story admidst real gameplay, you need to try again. Do it over.

The best immersion is the time spent actually playing a game. Making me punch buttons like a damned monkey during an obnoxiously long cutscene does NOT keep me more involved, it just pisses me off.

 


 Did you know that gears was supposed to have more timed button events a la god of war and RE4? they couldn't finish the stuff by the time they wanted to release. The thing where you tap the x buttong to slow down bleeding or to revive it is the same thing...



Thanks to Blacksaber for the sig!