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dannyphantom105 said:
their point is not to give compelling gameplay, it is to keep you paying attention during cutscenes and to make u feel like u have more of a part in what is happening during a cutscene.

There are plenty of games that use cutscenes without interaction and keep you involved. Gears is a good example.

Developers are so in love with their cutscenes that they forget they detract from gameplay if they drag on. If you can't think of a way to shorten a cutscene and tell more of the story admidst real gameplay, you need to try again. Do it over.

The best immersion is the time spent actually playing a game. Making me punch buttons like a damned monkey during an obnoxiously long cutscene does NOT keep me more involved, it just pisses me off.

 




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