The responses in here are pure entertainment
Imagine not having GamePass on your console...
The responses in here are pure entertainment
Imagine not having GamePass on your console...
I must say that this aquisition is a bit weird :P
Getting Havok to implement their physics into the cloud, but couldn't they just use the Crackdown engine for that? Or did that already use the Havok engine?
There could be more to it than that though. Now Micorsoft could potentially offer Havok for free to developers that exclusively (timed or lifetime) makes games for Xbox/Windows. Maybe not that big of a deal for bigger studios but maybe smaller ones?
| Raviel said: I must say that this aquisition is a bit weird :P |
Rumor....is that Havock didn't naturally suport what Microsoft wanted to do with the cloud, and were goint to charge so much it made sense to just buy them outright. Microsoft has big plans for the cloud, them pulling it off would benefit gamers everywhere!
Either way this could be great for Microsoft beyond gaming.
"And everyone's Kickstarter has merit." - Malory Archer



| Raviel said: I must say that this aquisition is a bit weird :P |
CloudGine that make the cloud tech for crackdow is now owned by MS. Meaning MS has to license their tech to use in crackdown and any other game that would use their cloud compute libraries. If MS want to make this tech simple, easy and cost effective they need to integrate it within thir Cloud infrastructure, have a dedicated and proven team to build and help developers with solutions and make it so that developers will want to use the tech.


| theprof00 said: Your analogy doesn't work though because havoc is an engine that everyone already uses, and on top of which there are multiple competitors. Azure is a great tool indeed, but it's not like it's doing anything to 'secure' exclusive content. So you are saying that leveraging Azure for cloud compute which is something pretty much no other gaming company can do is not a way to secure exclusive content. Yes, Sony or Nintendo can rent space from other vendors like amazon, rackspace etc, but the cost would not be even close to what MS can provide and already is providing with Azure. If cloud compute really does become the next thing how will that not entice developers to make games for MS console. While I agree that MS is a big company, and not just xbox, we haven't seen any moves with xbox that seem geared towards getting new games, but rather most of the news has had to do with them gearing up to launching a new service platform via windows 10. When you say you have not seen any new moves to get new games have you just totally threw out what has been shone so far. So Recore, scalebound, Sea of Theves , Quantum Break does not count. Crackdown or Halo war are not new games from MS. Are you just dismissing those games or are you saying they don't interest you so they are not revelant. Cutting away dev houses doesn't reinforce the idea that they're pushing to expand their game development. In the last 5 years Sony has cut 5 studios, so by this statement I guess Sony isn't reinforcing the idea that they are pusing to expand their development. In the same timeframe MS has actually added 5 new studios. At the end of the day, the question is Are these moves going to increase exclusive content. If the answer is yes, it's hard to see how it would, since like I said a lot of tools are already available to devs no matter who they sign with. If the answer is no, then it propogates the idea that they are moving toward something new. That's how I see it. It could go either way, but the fact that the question exists should give cause to follow that lead and think about possibilities not yet accounted for. At the end of the day, you nor I have a clue if this will increase exclusive content because its too early. I can give an opinion and say yes but that is dependant on how important cloud compute become to making games in the future. You state there are a lot of tools avaliable to developers today but tell me outside of Couldgine, and maybe you could throw in Nvidia who is doing Cloud compute for video games based on Physics engine. Even MMOs do not do this today so not understanding where all these tools are coming from. As for why this question exist is because anyone can pull any question on any unrelated event and find a cause. Basically I can say just because the chicken cross the road the earth would be destroyed. Without any more information then what I have given it means absolutly nothing. What I am saying you are bringing up a question from a purchase and stating that MS is withdrawing with nothig more than a gut feeling. So if MS purchase AMD, would your position be the same since that would also not be increasing exclusive content. |
tiffac said:
Wasn't that statement made during the time they were still under Gates and was considered the Evil Empire of tech? |
He is still on the board of directors and his forceful personality has left a lasting impact on the corp culture of the company and the way it does business. Who he hired, influenced types of people that were subsequently hired etc.
his title is founder and tech advisor, so this acquisition and similar strategic level moves could be directly influenced by him.
Protendo said:
Rumor....is that Havock didn't naturally suport what Microsoft wanted to do with the cloud, and were goint to charge so much it made sense to just buy them outright. Microsoft has big plans for the could, them pulling it off would benefit gamers everywhere! Either way this could be great for Microsoft beyond gaming. |
Great for microsoft doesnt mean it is good for anyone else.
Bryank75 said:
Great for microsoft doesnt mean it is good for anyone else. |
As long as Windows benfits, it's a win/win for me.
"And everyone's Kickstarter has merit." - Malory Archer

Asynchronous compute & DirectX 12 => HUGE oppertunities!
Time to make physics engines go to another level, via GPGPU.
(without it costing as much GPU performance, as PhysX does).
Asynchronous compute changes things drastically, for how resource demanding running physics engines on your GPU will be.
Havoc is going to kill Nvidia's PhysX.
And because of how poorly Nvidia cards do Asynchronous compute, this is going to favor AMD cards (atleast early on, until nvidia make new gpu designs).