Asynchronous compute & DirectX 12 => HUGE oppertunities!
Time to make physics engines go to another level, via GPGPU.
(without it costing as much GPU performance, as PhysX does).
Asynchronous compute changes things drastically, for how resource demanding running physics engines on your GPU will be.
Havoc is going to kill Nvidia's PhysX.
And because of how poorly Nvidia cards do Asynchronous compute, this is going to favor AMD cards (atleast early on, until nvidia make new gpu designs).







