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Forums - Gaming - Do you prefer Auto Saves or Manual Saves?

 

Which saving type do you prefer?

Auto Saves 23 26.14%
 
Manual Saves 53 60.23%
 
...Password Systems 12 13.64%
 
Total:88

Games today seen to all be autosave, Ive grown so used to it that the odd games that are manual save I tend to forget to save for very long periods of time.



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I prefer manual saves. But also when you can save when you want.



StarOcean said:

I definitely see that side of the argument as well. I've played plenty of older school RPGs where since it didn't have a save point for a long time I ended up facing an enemy that was too strong and losing my progress e.e

It was kind of an extreme example, but I had that problem a lot when I played Persona 4 on PS2. I would get gutsy and decide to get to the end of a dungeon before saving instead of using an Escape Rope (or whatever Persona calls it). An enemy gets a first strike on me, uses the perfect combination to knock everyone down, and then everyone's dead before I have a chance to heal. Eventually I got the hang of it enough to keep those sorts of fights from happening, but I'm still not happy about it. So frustrating when I lose hours of progress just because I don't feel like backtracking constantly. I'm surprised my controller still works after all my raging. x.x

Ideally though, I like the game to have both. Skyrim gave you that option as I recall, though I'm sure there are more recent examples as well.



NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334

Super_Boom said:
StarOcean said:

I definitely see that side of the argument as well. I've played plenty of older school RPGs where since it didn't have a save point for a long time I ended up facing an enemy that was too strong and losing my progress e.e

It was kind of an extreme example, but I had that problem a lot when I played Persona 4 on PS2. I would get gutsy and decide to get to the end of a dungeon before saving instead of using an Escape Rope (or whatever Persona calls it). An enemy gets a first strike on me, uses the perfect combination to knock everyone down, and then everyone's dead before I have a chance to heal. Eventually I got the hang of it enough to keep those sorts of fights from happening, but I'm still not happy about it. So frustrating when I lose hours of progress just because I don't feel like backtracking constantly. I'm surprised my controller still works after all my raging. x.x

Ideally though, I like the game to have both. Skyrim gave you that option as I recall, though I'm sure there are more recent examples as well.

Actually thats the game I had in mind as well! I would try exploring dungeons and then encounter a Magus (I think thats the name) and they'd wipe my party out and I'd lose a few hours worth of progress e.e I stopped playing for a while after that happened once



I'm fine with either one. Though I very much like it when a game has both.
Really depends on the game.

Games like platformers, on-rail shooters, and strategy, turn based RPGS, I want auto-saving for every time I finish a mission.

Games like open world RPGs, action-adventure games, etc. I want to be able to manually save at any point I want if I'm feeling tired or like I've done enough, rather than try to press through another mission.

Also, I don't tend to like it when games have save stations or specific rooms you need to enter in order to save your game.
Especially ones all about exploration. It's a big reason that has stopped me whenever I try to go back games like say.... Metroid Prime 1 & 2, (haven't played 3, yet.) If I were able to save anytime, and anywhere I want, I'd probably would've already finished Prime 2.

Because if for some reason I feel like I've done enough for one session, instead of pausing, and saving the game, then picking up where I left off later, I have to travel through the same obstacles and paths I already went through to locate one room and then save. If that sounds like a nit-pick, I'm sorry, but that's just how I feel towards it.



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I prefer state saves :P



Autosave on Consoles, Manual save on PC, especially if I encounter crashes. My Skyrim has about 2000+ saves. Cause you never know when a save is going to get corrupted.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

I LOVE manual saving, I don't really know why but it feels good to know that I saved and when I'll play again I'll start from where I wanted...



the_dengle said:


This isn't necessarily tied to the lack of auto saves. The design choice at fault here is the decision to force the player back to their last save when they 'game over.' Take a game like Xenoblade, which exclusively uses manual saves but simply returns you physically to the last fast-travel point you visited when you die, without causing you to lose any actual progress.

Ah yeah, I did like how Xeno did it. I suppose it is just the pure manual save design I'm not a big fan of. Don't make me lose hours of progress for small mistakes. x.x



NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334

manual save.