I'm fine with either one. Though I very much like it when a game has both.
Really depends on the game.
Games like platformers, on-rail shooters, and strategy, turn based RPGS, I want auto-saving for every time I finish a mission.
Games like open world RPGs, action-adventure games, etc. I want to be able to manually save at any point I want if I'm feeling tired or like I've done enough, rather than try to press through another mission.
Also, I don't tend to like it when games have save stations or specific rooms you need to enter in order to save your game.
Especially ones all about exploration. It's a big reason that has stopped me whenever I try to go back games like say.... Metroid Prime 1 & 2, (haven't played 3, yet.) If I were able to save anytime, and anywhere I want, I'd probably would've already finished Prime 2.
Because if for some reason I feel like I've done enough for one session, instead of pausing, and saving the game, then picking up where I left off later, I have to travel through the same obstacles and paths I already went through to locate one room and then save. If that sounds like a nit-pick, I'm sorry, but that's just how I feel towards it.
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