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Super_Boom said:
StarOcean said:

I definitely see that side of the argument as well. I've played plenty of older school RPGs where since it didn't have a save point for a long time I ended up facing an enemy that was too strong and losing my progress e.e

It was kind of an extreme example, but I had that problem a lot when I played Persona 4 on PS2. I would get gutsy and decide to get to the end of a dungeon before saving instead of using an Escape Rope (or whatever Persona calls it). An enemy gets a first strike on me, uses the perfect combination to knock everyone down, and then everyone's dead before I have a chance to heal. Eventually I got the hang of it enough to keep those sorts of fights from happening, but I'm still not happy about it. So frustrating when I lose hours of progress just because I don't feel like backtracking constantly. I'm surprised my controller still works after all my raging. x.x

Ideally though, I like the game to have both. Skyrim gave you that option as I recall, though I'm sure there are more recent examples as well.

Actually thats the game I had in mind as well! I would try exploring dungeons and then encounter a Magus (I think thats the name) and they'd wipe my party out and I'd lose a few hours worth of progress e.e I stopped playing for a while after that happened once