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zorg1000 said:
potato_hamster 


Skylanders probably isn't the best example to use. The game is basically shovelware, made as cheaply as possible, with little to no depth, with the main purpose being to sell little statues. That game makes money by being as cheap as possible to make while having a huge mark up on the cost of figures. Supporting all those platforms is extremely expensive for activision, but it really doesn't matter if they sell enough of those high-margin figures to justify it. But again, that is Skylanders. That is the the most widely available game ever made to sell more plastic figures. You take away those figures and the Skylanders game doesn't gFor example, a better example might be  is no sounds expensive, doesn't it? It was - one of the most expensive video games ever made. That game cost Konami $80 million just to develop, and was so expensive they broke part of the game off as a separate retail title called "Ground Zeroes". To get the "full game", gamers were spending $100 retail for it. They did this because they can, because it's Metal Gear Solid, because it's an established brand, because they had a good idea on how much it would sell.  Even with all that, rumors are swirling that the game was unfinished, and rushed out the door, that Kojima quit/was fired over how much that game was costing. Would Kojima have opted to just have the game on PS4/X1/PC and focus the budget otherwise spent on supporting other platforms on making the game better? Undoubtedly. Remember MGS4 came out for one platform, and one platform only, and it cost far less to develop.

As for the NX, why do I think third parties won't support it? There are a number of reasons:

Because it will be more expensive to support it than any other platform on the market, and that's obvious. No one should be arguing agsint the fact that supporting multiple specifications in a single platform has to be more expensive than supporting a single specification on a single platform. It's added complexity. It will require specification-specific changes. It will require specification-specific testing. There are no two ways around it. The NX will cost more to develop for than developing a single game for PS4 or a single game on Xbox One.

Because there is little to no reason to expect third party games to sell well on a Nintendo platform. They simply don't sell well, and never have. There are rare exceptions, but take the Wii as an example- an install base of over 100 million wiis world-wide. The five highest selling third party Wii games combined solid about as well as Super Smash Brothers, which was the 8th best selling Wii game. That is not good. The Wii U and Gamecube have even worse third party numbers. What makes anyone think any third party game will sell well on the NX?

So you're the head of a video game studio, and you plan on making a multi-platform game. Your market analysis and experience tell you if you develop a game for the PS4 and X1 it will cost you $3 million total, and you can expect to get 1.5 million in sales between the platform. Now you're deciding whether you want to add NX to the mix. You crunch the numbers and you figure it's going to cost you an additional $1.5 m to develop it for the NX, considering the arcitecture isn't X86, you'll have to do significant work to re-work the engine to support that platform, you'll have to redo all of the art and audio assets to not only be optimized for the NX's hardware, you'll have to do all of that extra work to support the extra specification, etc, but the gameplay mechanics, story, ui and animation can all be carried over with little re-work. So now your budget just blew up by over 30%. At the very least you should expect another 30% in sales to make it worthwhile. So, do you think your game, which will sell 850k on PS4, and 650k on X1 is going to sell 500k on NX? probably not. History certainly hasn't shown as much. In the meanwhile you've got half the money you need for the sequel on PS4 and X1, which will more than likely generate more money than it would if it was invested in porting a multi-platform game over to NX. So again, why would I bother?

As for my last paragraph, If that's what you want, I wish Nintendo the best of luck going up the likes of Apple and Google. If you think Microsoft and Sony were stiff competition, you haven't seen anything yet.



MGSV probably isn't the best example either, that games budget isn't due to the amount of platforms but because it has one of the largest open-worlds ever in a game, one of the most visually impressive games ever, features things like motion capture and big name celebrities as voice actors.

I'm not sure where u r getting ur info from, according to this site over 150 Wii titles sold over 1 million, over 2/3 of those were 3rd party.

But anyway, u keep bringing up PS4/XB1 when I repeatedly say the objective is not to get the games on those consoles to come to NX, it's to unify the software library that Nintendo handhelds receive with the software library that Nintendo consoles recieve. I highly doubt anybody will need to significantly rework their engines or redo all artwork when these devices were designed with the sole purpose of being cross-compatible. Of  course it won't be exactly the same as making one game on one platform but for example Capcom releases Monster Hunter 5 for NX Portable and they estimate it will cost an additional 10% to bring the game to NX Console than that's something that could very well be worthwhile for them.

Nintendo doesn't need to beat Apple/Google, they simply need to create a large enough ecosystem for their IP to sell on and be profitable. 3DS+Wii U will sell about 80 million when all is said and done, that's while being the most expensive generation ever to get the full Nintendo experience, along with both devices suffering software droughts at points and having lackluster marketing that led to consumer confusion.

So again, with a unified ecosystem & membership/rewards program that makes cost of entry significantly lower, a much more consistent software release schedule, and stronger brand recognition due to various types of IP licensing (mobile apps, theme park attractions, films/series, merchandising), it's not at all unrealistic for Nintendo to increase their consumer base compared to 3DS/Wii U.


Actually of those 157 million + sellers, over 40 of them are Nintendo games. That leaves about 120 million+ sellers in over 2500 third party games tracked for the Wii. Your numbers suggest that approximately every 1 in 20 third party games sold over 1 million.  Meanwhile, taking the PS3 as an example, there were about 200 million+ sellers in about 2600 third party tracked games.. That's about  1 in 13, meaning publishers had a 35% better chance at selling 1 million+ game on a console that sold 20% less world-wide. Those aren't good numbers for Nintendo.

On top of that, the reason I keep being up PS4 and X1 is because third parties tend to exclusively make multi-platform games, because adding platforms to games is cheaper than making an entirely new game per platform. I mean this is obvious, right? If you think it's a hard sell to convince developers to port their PS4/X1 game over to the NX it will be an even harder sell to convince them to make an NX standalone title. Sure it'll be cheaper for a developer to make an NX game than it would be to make a Wii U/3DS game, that is obvious. However how many third party developers are actually just making a game for Wii U or just making a game for 3DS? Not too many. 

You're right. Nintendo doesn't need to beat Apple and Google. They could carve up their own piece of the pie. But unlike Sony and MS, Apple and Google can afford to, and have demonstrated an ability to intentionally lose millions of dollars on a product/service just to drive a competitior out of the market. Anything that Nintendo does, Apple and Google can undercut them on price. Sony can't afford to do that. MS won't afford to that. Apple on the otherhand? If they want the Nintendo equivalent of the iPod touch to fail, it will fail.

At the end of the day, you still fail to understand - this unfied console only works for two groups - Nintendo and its dwindling fan base. So they're going to create a Nintendo discount club? Fantastic. So Nintendo gets less money out of the people that were going to buy all of their stuff anyways. Tell me why the NX is going to convince someone like me (who has owned every major Nintendo console outside of the Virtual Boy, Wii U and 3DS, and has given up on Nintendo) to buy it? Or, 2why is a 40 year old mother of a 10 year old going to choose not to buy thier kid an iPod touch with thousands of free games, and thousands more for less than $5, but a Nintendo NX with $40 games, and probably some type of cartridge system instead? Because their kid can now pop that cartridge in an entirely separate console on the TV? That sounds pretty similar to the apple TV, and I bet the apple tv will be cheaper than the NX home.

Nintendo is making this console that will appeal exclusively to Nintendo fans, and compel Nintendo fans to spend more money on Nintendo products. That's it. Unfortunately Nintendo fans are a dying breed.



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Honestly if Nintendo made Wii U just close enough to the power of ps4 to get ports and they had a different name... I believe they would have beaten microsoft atleast.



Sony/Google don't really need to undercut Nintendo on the price of anything. They have free games. Free. Can't get any cheaper than that.

The other thing that's killing Nintendo right now is the smartphone thing isn't just a one wave hit.

Imagine being kicked in the balls. That's bad right? Now imagine being kicked in the balls, and then being kicked in the balls again, and then kicked in the balls another time.

That's really, really bad.

The damage done by smartphones/tablets is multi-tiered and on-going. First it was just the smartphones, but still Nintendo was in OK shape. Sure they had to concede a lot of the adult Nintendo DS audience, but kids still can't really afford smartphones with data/calling plans. That was only wave one though.

Wave two was the introduction of the tablet in 2011. The tablet started to hurt them and it's a non-contract device, but still tablets were at least for the first couple of years fairly expensive because the iPad was the main/only choice. So at least the 3DS had some breathing room in its early years still.

However the death knell really has been all these cheap Android tablets. Now kids can have their own tablet, I see families of kids where each child has their own tablet. This is the third kick in the balls for Nintendo and the one that hurts the most (Sony's portable ambitions were already dead) and this what's driving the poor 3DS shipments of the last two years IMO. 

This is an 8-inch tablet with a 1280x800 HD resolution display and the GPU I believe is slightly better than the one in the Vita with a larger battery and more RAM. It's $99.99 at Best Buy right now:

http://www.bestbuy.com/site/acer-iconia-tab-8-8-intel-atom-16gb-silver/3261023.p?id=1219575793840&skuId=3261023

And these types of sales pricing (tablets for $99-$129) are common place, it's not rare. This is a large part of the reason IMO that the cheap 2DS hasn't done shit for the 3DS brand. 



AEGRO said:
KungKras said:

It's going to beat current gen specs. No system ever released has been weaker than the prevoius gen.

It's not going to beat the next wave of the competitors, but it will beat the current ones. They have been out for a while.


Being more powerful than the Wii U doesnt mean that it will be more powerful than the Ps4.

The NX might as well be a bumped up version of the Wii U on its internals.

The Wii was barely more powerful than the Gamecube.

The Wii was more powerful than Xbox, the most powerful of the last generation.



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KungKras said:
AEGRO said:
KungKras said:

It's going to beat current gen specs. No system ever released has been weaker than the prevoius gen.

It's not going to beat the next wave of the competitors, but it will beat the current ones. They have been out for a while.


Being more powerful than the Wii U doesnt mean that it will be more powerful than the Ps4.

The NX might as well be a bumped up version of the Wii U on its internals.

The Wii was barely more powerful than the Gamecube.

The Wii was more powerful than Xbox, the most powerful of the last generation.


You know we are on the 8th Gen right?



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KungKras said:
AEGRO said:
KungKras said:

It's going to beat current gen specs. No system ever released has been weaker than the prevoius gen.

It's not going to beat the next wave of the competitors, but it will beat the current ones. They have been out for a while.


Being more powerful than the Wii U doesnt mean that it will be more powerful than the Ps4.

The NX might as well be a bumped up version of the Wii U on its internals.

The Wii was barely more powerful than the Gamecube.

The Wii was more powerful than Xbox, the most powerful of the last generation.

Since when does Nintendo give a shit about any of these "rules". 

I still remember a group of Nintendo fans going crazy when the talk of the Wii being only basically an upclocked GameCube started to come out, a lot of people said it was impossible because it was "against the rules", every Nintendo system prior to that was a full generational leap hardware wise from the one before it. 



Soundwave said:
KungKras said:
AEGRO said:
KungKras said:

It's going to beat current gen specs. No system ever released has been weaker than the prevoius gen.

It's not going to beat the next wave of the competitors, but it will beat the current ones. They have been out for a while.


Being more powerful than the Wii U doesnt mean that it will be more powerful than the Ps4.

The NX might as well be a bumped up version of the Wii U on its internals.

The Wii was barely more powerful than the Gamecube.

The Wii was more powerful than Xbox, the most powerful of the last generation.

Since when does Nintendo give a shit about any of these "rules". 

I still remember a group of Nintendo fans going crazy when the talk of the Wii being only basically an upclocked GameCube started to come out, a lot of people said it was impossible because it was "against the rules", every Nintendo system prior to that was a full generational leap hardware wise from the one before it. 


It will be hard to release a system that is weaker than the PS4 at the time the NX releases. It's that simple.

Then again, if they do it will be a really cheap system. Or a portable.



I LOVE ICELAND!

KungKras said:
Soundwave said:

Since when does Nintendo give a shit about any of these "rules". 

I still remember a group of Nintendo fans going crazy when the talk of the Wii being only basically an upclocked GameCube started to come out, a lot of people said it was impossible because it was "against the rules", every Nintendo system prior to that was a full generational leap hardware wise from the one before it. 


It will be hard to release a system that is weaker than the PS4 at the time the NX releases. It's that simple.

Then again, if they do it will be a really cheap system. Or a portable.


They could have multiple form factors, Iwata did say unifying could allow them to have say 3 or 4 form factors instead of the traditional 2. 

 

NX Hybrid Portable Console - 400-500 GFLOPS, new concept high end mobile console that can double as a home console in a pinch but is a premium portable, top of the line type device in that category. $259.99 MSRP. For the person who primary wants a mobile high-end console, but doesn't really care about 1080P graphics on the TV and doesn't want to buy two seperate devices. Enjoy your games on the road and at home. Move your system around room to room if you want. Available Nov. 2016. 

NX Micro-Console - Could be the same exact chipset from the above hybrid device, just as a small microconsole. Since there's no LCD or battery cost, this would be dirt cheap. Perfect for cheapos as a budget entry point into the NX ecosystem. $169.99 MSRP. Available Nov. 2016. 

NX Pro Console - The most premium version of the NX, same family of CPU/GPU/RAM as the two units above but scaled up to 1.5-2 TFLOPS 1080P TV resolution and highest graphic settings (for those devs that want to use it). Has HDD. Aimed for hardcore gamers. $299.99 MSRP. Available Spring 2017. 

etc. I could see that having some merit. 



potato_hamster said:

Actually of those 157 million + sellers, over 40 of them are Nintendo games. That leaves about 120 million+ sellers in over 2500 third party games tracked for the Wii. Your numbers suggest that approximately every 1 in 20 third party games sold over 1 million.  Meanwhile, taking the PS3 as an example, there were about 200 million+ sellers in about 2600 third party tracked games.. That's about  1 in 13, meaning publishers had a 35% better chance at selling 1 million+ game on a console that sold 20% less world-wide. Those aren't good numbers for Nintendo.

On top of that, the reason I keep being up PS4 and X1 is because third parties tend to exclusively make multi-platform games, because adding platforms to games is cheaper than making an entirely new game per platform. I mean this is obvious, right? If you think it's a hard sell to convince developers to port their PS4/X1 game over to the NX it will be an even harder sell to convince them to make an NX standalone title. Sure it'll be cheaper for a developer to make an NX game than it would be to make a Wii U/3DS game, that is obvious. However how many third party developers are actually just making a game for Wii U or just making a game for 3DS? Not too many. 

You're right. Nintendo doesn't need to beat Apple and Google. They could carve up their own piece of the pie. But unlike Sony and MS, Apple and Google can afford to, and have demonstrated an ability to intentionally lose millions of dollars on a product/service just to drive a competitior out of the market. Anything that Nintendo does, Apple and Google can undercut them on price. Sony can't afford to do that. MS won't afford to that. Apple on the otherhand? If they want the Nintendo equivalent of the iPod touch to fail, it will fail.

At the end of the day, you still fail to understand - this unfied console only works for two groups - Nintendo and its dwindling fan base. So they're going to create a Nintendo discount club? Fantastic. So Nintendo gets less money out of the people that were going to buy all of their stuff anyways. Tell me why the NX is going to convince someone like me (who has owned every major Nintendo console outside of the Virtual Boy, Wii U and 3DS, and has given up on Nintendo) to buy it? Or, 2why is a 40 year old mother of a 10 year old going to choose not to buy thier kid an iPod touch with thousands of free games, and thousands more for less than $5, but a Nintendo NX with $40 games, and probably some type of cartridge system instead? Because their kid can now pop that cartridge in an entirely separate console on the TV? That sounds pretty similar to the apple TV, and I bet the apple tv will be cheaper than the NX home.

Nintendo is making this console that will appeal exclusively to Nintendo fans, and compel Nintendo fans to spend more money on Nintendo products. That's it. Unfortunately Nintendo fans are a dying breed.

Ya that's what I said, over 2/3 of the million sellers on Wii were 3rd party titles. It seems like ur trying to turn this into a cock fight, PS3 having more 3rd party million sellers is irrelevant, u said 3rd parties weren't successful on Wii and u were wrong so just move on.

Wait, I thought it wouldnt be cost effective to make a game for both variants of NX but not it's somehow more cost effective to make mutliplatform titles? See how ur kinda backtracking? But anyway, many 3rd parties still support Nintendo platforms, 3DS gets solid Japanese 3rd party support while both devices get their fair share of kid/family/casual friendly titles and indie support for Nintendo has been increasing. Individually 3DS/Wii U software output could be considered lackluster (Wii U more so than 3DS) but when combined they never face any droughts and that's the type of thing we could see with a unified ecosystem.

If it were really so simple to destroy a competitor through money than Microsoft would be dominating the console market now, they have invested and lost billions in an attempt to make the Xbox brand dominant. By ur logic Apple could just enter any market they want and eliminate any potential threats because they have the most money. Why are their still dozens of smartphone, tablet, PC, set-top box manufacturers, shouldn't Apple have knocked them all out of the market by now? No, because it's not that simple.

The new program only benefits Nintendo and the people who own Nintendo devices? Well no shit. That's like saying Xbox Live/Playstation Plus only benefit Microsoft/Sony and the people who own their devices. They are services that increase the value of a product. Also a few things to take into account, Iwata stated the service could include a referral program, the service will also include be compatible with mobile devices, and that the prime objective of their mobile initiatives is to act as marketing for their dedicated devices. So based on those three things, don't be surprised to see something like this, download Pokémon GO on ur mobile device and receive a discount on Pokémon NX, share and play Pokémon GO with X amount of friends and receive a further discount. Apply this to say 10 games, is this person more likely to buy a dedicated Nintendo device knowing that they have 10 games they can get at a sizable discount?

As for why would a parent buy such devices for their kids, maybe because said kids want such devices? That's where the IP licensing through things like theme park attractions and films/series fit in. Let's say a family goes to see the new animated film in theaters based on a Nintendo property or the family goes to Universal Studios on vacation and they visit the Nintendo section. Is it possible that kids who experience these things may want to play the games based on them? That doesn't sound farfetched at all.

Nintendo fans aren't a set group of people who all share the same opinions/tastes in games. Nintendo has a wide variety of IP that span multiple genres, not everybody who owns Nintendo hardware or likes certain Nintendo IP are "Nintendo fans", they are simply fans of that peticular hardware or those specific IP. A fan of Zelda isn't necessarily a Nintendo fan just like a Grand Theft Auto fan isn't necessarily a Rockstar fan. A fan of Fire Emblem may not be a fan of Kirby or a fan of Metroid may not be a fan of Donkey Kong, so to block all these people into a single group is illogical.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
potato_hamster said:

Actually of those 157 million + sellers, over 40 of them are Nintendo games. That leaves about 120 million+ sellers in over 2500 third party games tracked for the Wii. Your numbers suggest that approximately every 1 in 20 third party games sold over 1 million.  Meanwhile, taking the PS3 as an example, there were about 200 million+ sellers in about 2600 third party tracked games.. That's about  1 in 13, meaning publishers had a 35% better chance at selling 1 million+ game on a console that sold 20% less world-wide. Those aren't good numbers for Nintendo.

On top of that, the reason I keep being up PS4 and X1 is because third parties tend to exclusively make multi-platform games, because adding platforms to games is cheaper than making an entirely new game per platform. I mean this is obvious, right? If you think it's a hard sell to convince developers to port their PS4/X1 game over to the NX it will be an even harder sell to convince them to make an NX standalone title. Sure it'll be cheaper for a developer to make an NX game than it would be to make a Wii U/3DS game, that is obvious. However how many third party developers are actually just making a game for Wii U or just making a game for 3DS? Not too many. 

You're right. Nintendo doesn't need to beat Apple and Google. They could carve up their own piece of the pie. But unlike Sony and MS, Apple and Google can afford to, and have demonstrated an ability to intentionally lose millions of dollars on a product/service just to drive a competitior out of the market. Anything that Nintendo does, Apple and Google can undercut them on price. Sony can't afford to do that. MS won't afford to that. Apple on the otherhand? If they want the Nintendo equivalent of the iPod touch to fail, it will fail.

At the end of the day, you still fail to understand - this unfied console only works for two groups - Nintendo and its dwindling fan base. So they're going to create a Nintendo discount club? Fantastic. So Nintendo gets less money out of the people that were going to buy all of their stuff anyways. Tell me why the NX is going to convince someone like me (who has owned every major Nintendo console outside of the Virtual Boy, Wii U and 3DS, and has given up on Nintendo) to buy it? Or, 2why is a 40 year old mother of a 10 year old going to choose not to buy thier kid an iPod touch with thousands of free games, and thousands more for less than $5, but a Nintendo NX with $40 games, and probably some type of cartridge system instead? Because their kid can now pop that cartridge in an entirely separate console on the TV? That sounds pretty similar to the apple TV, and I bet the apple tv will be cheaper than the NX home.

Nintendo is making this console that will appeal exclusively to Nintendo fans, and compel Nintendo fans to spend more money on Nintendo products. That's it. Unfortunately Nintendo fans are a dying breed.

Ya that's what I said, over 2/3 of the million sellers on Wii were 3rd party titles. It seems like ur trying to turn this into a cock fight, PS3 having more 3rd party million sellers is irrelevant, u said 3rd parties weren't successful on Wii and u were wrong so just move on.

Wait, I thought it wouldnt be cost effective to make a game for both variants of NX but not it's somehow more cost effective to make mutliplatform titles? See how ur kinda backtracking? But anyway, many 3rd parties still support Nintendo platforms, 3DS gets solid Japanese 3rd party support while both devices get their fair share of kid/family/casual friendly titles and indie support for Nintendo has been increasing. Individually 3DS/Wii U software output could be considered lackluster (Wii U more so than 3DS) but when combined they never face any droughts and that's the type of thing we could see with a unified ecosystem.

If it were really so simple to destroy a competitor through money than Microsoft would be dominating the console market now, they have invested and lost billions in an attempt to make the Xbox brand dominant. By ur logic Apple could just enter any market they want and eliminate any potential threats because they have the most money. Why are their still dozens of smartphone, tablet, PC, set-top box manufacturers, shouldn't Apple have knocked them all out of the market by now? No, because it's not that simple.

The new program only benefits Nintendo and the people who own Nintendo devices? Well no shit. That's like saying Xbox Live/Playstation Plus only benefit Microsoft/Sony and the people who own their devices. They are services that increase the value of a product. Also a few things to take into account, Iwata stated the service could include a referral program, the service will also include be compatible with mobile devices, and that the prime objective of their mobile initiatives is to act as marketing for their dedicated devices. So based on those three things, don't be surprised to see something like this, download Pokémon GO on ur mobile device and receive a discount on Pokémon NX, share and play Pokémon GO with X amount of friends and receive a further discount. Apply this to say 10 games, is this person more likely to buy a dedicated Nintendo device knowing that they have 10 games they can get at a sizable discount?

As for why would a parent buy such devices for their kids, maybe because said kids want such devices? That's where the IP licensing through things like theme park attractions and films/series fit in. Let's say a family goes to see the new animated film in theaters based on a Nintendo property or the family goes to Universal Studios on vacation and they visit the Nintendo section. Is it possible that kids who experience these things may want to play the games based on them? That doesn't sound farfetched at all.

Nintendo fans aren't a set group of people who all share the same opinions/tastes in games. Nintendo has a wide variety of IP that span multiple genres, not everybody who owns Nintendo hardware or likes certain Nintendo IP are "Nintendo fans", they are simply fans of that peticular hardware or those specific IP. A fan of Zelda isn't necessarily a Nintendo fan just like a Grand Theft Auto fan isn't necessarily a Rockstar fan. A fan of Fire Emblem may not be a fan of Kirby or a fan of Metroid may not be a fan of Donkey Kong, so to block all these people into a single group is illogical.


Holy crap man. I'm not wrong. How does selling 1 million on the Wii make a game successful if you needed to sell 2 million to break even? The 1 million sales mark in no way indicates that the game was successful. It's fine and dandy that Nintendo has japanese third party support, but considering Japan, like Nintendo, is representing a diminishing marketshare, that really isn't that effective or a point, is it?

Also, I'm not backtracking at all, you just don't seem to understand basic math. You can't see the difference in supporting an entirely new platform costing $X and supporting the NX and all its specs costing $X + Y dollars as a difference? For example let's take the new Tomb Raider game. It's a timed X1 exclusive. Let's say it costs Square Enix $30M to make it for X1. Then in the year after they're going to release on PS4. Let's say it will cost them $15M to port the X1 game over to PS4. Now let's just assume that it is just as easy to port the game over to NX as it was to port it to PS4. It will cost more than $15M to port the game to NX. It will cost more like $18M to $20M because it takes more time and effort developing and testing for those additional specifications. Does that make it clear for you? It will be more expensive to develop a multi-platform game for the NX than it will for any other single platform. If developers are going to spend the extra money to support that platform they will expect the sales on that platform to justfiy the additional expense.

How is that so hard for you to understand?


The fact of the matter is, Nintendo could announce an ipod touch-style NX tomorrow, and Apple could announce an iPod touch that's twice as powerful for a third of the price with thousands of free games the day after, and eat the cost of those devices until Nintendo gives up. Why hasn't Apple done that in the cell phone business? Because the Cell phone business is magnitudes bigger than the Video Game console business, and even Apple isn't big enough to drive companies like Samsung out. Nintendo is small potatoes compared to Samsung though.

The rest of it? Is simply wishful thinking bordering on blatant fanboyism. You have no idea how the Club Nintendo program will work. You have no idea if theme parks will generate new sales. You have no idea whether a Nintendo film will generate any more sales than the live action movie, or Mario TV show from the 90's did. You're practically praying that all these "new intitiatives" are going to generate new Nintendo fans. Maybe they will, but you actually don't have a clue whether or not it's going to make a shred of difference. Maybe more kids will want the NX, but maybe they'll stick to their iPads or Android tablets, since you know, free games, and cheaper hardware.