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Forums - Gaming - Super Mario 64 Vs Crash Bandicoot

 

Which was the better Platformer?

Super Mario 64 327 76.76%
 
Crash Bandicoot 99 23.24%
 
Total:426
Zekkyou said:
Samus Aran said:

- Collecting 100 wumpa fruit gives you an extra life = collecting 100 coins in Super Mario Bros.

- The spin attack Crash is famous for = Mario has the exact same spin attack with the cape power-up in Super Mario World

- Levels filled with crates = levels filled with question blocks

- Crash has to save his girlfriend from an evil villain = Mario has to save Peach from Bowser

- No spoken dialogue in Crash = ditto for Mario

The only big difference is the jungle setting while Mario levels tend to be more artificial.

 

I have no doubt that Crash took inspiration from Mario 64, just as both likely considered stuff like Jumping Flash when working out how to best execute a 3D world, but some of those examples are really pushing it. I mean really, [insert male protagonist] saving [insert female side character] from [insert villain]? That was generic before Nintendo even entered the games market.

I like how you focus on that, while clearly ignoring the bolded, which, let's face it, is irrefutable evidence. I'm surprised Ninty didn't sue ND for copying the "no spoken dialogue in Crash". This blatant rip-off needs to stop.



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I couldn't even play Crash for more than 5 minutes, i hate those games



Anyone that even remotely thinks Crash is any any way better than Mario 64 is because they are big Playstation fanboy trying to defend the console. Mario 64 was supreme in all levels and changed the industry forever.

- M, Carl



Zekkyou said:
Samus Aran said:

- Collecting 100 wumpa fruit gives you an extra life = collecting 100 coins in Super Mario Bros.

- The spin attack Crash is famous for = Mario has the exact same spin attack with the cape power-up in Super Mario World

- Levels filled with crates = levels filled with question blocks

- Crash has to save his girlfriend from an evil villain = Mario has to save Peach from Bowser

- No spoken dialogue in Crash = ditto for Mario

The only big difference is the jungle setting while Mario levels tend to be more artificial.

 

I have no doubt that Crash took inspiration from Mario 64, just as both likely considered stuff like Jumping Flash when working out how to best execute a 3D world, but some of those examples are really pushing it. I mean really, [insert male protagonist] saving [insert female side character] from [insert villain]? That was generic before Nintendo even entered the games market.

Regardless, while i didn't much like the first Crash, both it and Mario 64 felt quite different to me, even despite them being part of a genre that was heavily limited by technology at the time (want an on-the-fly interactable object/collectible? [inset basic shape here]). By all means disagree. We can just agree to disagree if that's the case ^^


honestly doubt Crash 1 took much, if any, inspiration from SM64, considering how close they released to eachother. Crash was more paryially inspired from the Mario franchise as a whole.

 

Would also like to add to what you said that the concept of an extra life once you hit a certain score or collect a certain number of items was a concept that was in gaming since nearly the beginning.



Teeqoz said:
Zekkyou said:
Samus Aran said:

- Collecting 100 wumpa fruit gives you an extra life = collecting 100 coins in Super Mario Bros.

- The spin attack Crash is famous for = Mario has the exact same spin attack with the cape power-up in Super Mario World

- Levels filled with crates = levels filled with question blocks

- Crash has to save his girlfriend from an evil villain = Mario has to save Peach from Bowser

- No spoken dialogue in Crash = ditto for Mario

The only big difference is the jungle setting while Mario levels tend to be more artificial.

 

I have no doubt that Crash took inspiration from Mario 64, just as both likely considered stuff like Jumping Flash when working out how to best execute a 3D world, but some of those examples are really pushing it. I mean really, [insert male protagonist] saving [insert female side character] from [insert villain]? That was generic before Nintendo even entered the games market.

Regardless, while i didn't much like the first Crash, both it and Mario 64 felt quite different to me, even despite them being part of a genre that was heavily limited by technology at the time (want an on-the-fly interactable object/collectible? [inset basic shape here]). By all means disagree. We can just agree to disagree if that's the case ^^


honestly doubt Crash 1 took much, if any, inspiration from SM64, considering how close they released to eachother. Crash was more paryially inspired from the Mario franchise as a whole.

 

Would also like to add to what you said that the concept of an extra life once you hit a certain score or collect a certain number of items was a concept that was in gaming since nearly the beginning.

Games were developed a lot quicker back then, you could do a lot in just a few months. But yeah, the inspiration was obviously mostly from the 2D Mario games. Crash Bandicoot barely qualifies as a 3D platformer and you could easily turn it into a 2D game without losing much, if anything, from the essence. It would probably be better tbh, but 2D wasn't cool anymore back then. The GBA Crash Bandicoot games were quite good actually, people claiming only the PS1 games were good are full of shit.



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No contest, Mario 64 did something that was revolutionary, full 3D. Crash Bandicoot was more like BUG which was a game on Sega Saturn. Mario 64 just controlled so well, it looked great at the time and...The Wing Cap. Nuff said.



Samus Aran said:
Teeqoz said:
Zekkyou said:
Samus Aran said:

- Collecting 100 wumpa fruit gives you an extra life = collecting 100 coins in Super Mario Bros.

- The spin attack Crash is famous for = Mario has the exact same spin attack with the cape power-up in Super Mario World

- Levels filled with crates = levels filled with question blocks

- Crash has to save his girlfriend from an evil villain = Mario has to save Peach from Bowser

- No spoken dialogue in Crash = ditto for Mario

The only big difference is the jungle setting while Mario levels tend to be more artificial.

 

I have no doubt that Crash took inspiration from Mario 64, just as both likely considered stuff like Jumping Flash when working out how to best execute a 3D world, but some of those examples are really pushing it. I mean really, [insert male protagonist] saving [insert female side character] from [insert villain]? That was generic before Nintendo even entered the games market.

Regardless, while i didn't much like the first Crash, both it and Mario 64 felt quite different to me, even despite them being part of a genre that was heavily limited by technology at the time (want an on-the-fly interactable object/collectible? [inset basic shape here]). By all means disagree. We can just agree to disagree if that's the case ^^


honestly doubt Crash 1 took much, if any, inspiration from SM64, considering how close they released to eachother. Crash was more paryially inspired from the Mario franchise as a whole.

 

Would also like to add to what you said that the concept of an extra life once you hit a certain score or collect a certain number of items was a concept that was in gaming since nearly the beginning.

Games were developed a lot quicker back then, you could do a lot in just a few months. But yeah, the inspiration was obviously mostly from the 2D Mario games. Crash Bandicoot barely qualifies as a 3D platformer and you could easily turn it into a 2D game without losing much, if anything, from the essence. It would probably be better tbh, but 2D wasn't cool anymore back then. The GBA Crash Bandicoot games were quite good actually, people claiming only the PS1 games were good are full of shit.

in your direct comparisons you left out the fact that Mario > Super Mario > Firemario by collecting 2 powerups gave you the ability to be hit twice before dying much like the 2x tiki masks you could get and stack in Crash....

That said, obviously that system isn't in place in Mario 64 since you have a health bar instead and yeah the rest of your comparisons are reaching further than Dhalsim imo, the silent characters is wrong when it comes to the N64 "thank you so much for to playing my game" as well as all the little shouts and yelps Mario has when he jumps/punches/falls/dies/stands still and goes to sleep[Edit - Turn on the game.... "It's a me, Mario" jesus how did I forget that?]. I mean... if you are saying that Crash is silent and the Mario that was on the 16bit consoles didn't speak.... well.... sure, but that is because speach was just not there in games due to media size and compression of sound. Crash is a rip off of every character on every console before the N64/Psone Era because of this comparison, it just doesn't work.



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I didn't like Crash platformers, they were boring imo.
Mario 64 had more solid gameplay and was more appealing.

I still loved Crash racing games tho.



ganoncrotch said:

in your direct comparisons you left out the fact that Mario > Super Mario > Firemario by collecting 2 powerups gave you the ability to be hit twice before dying much like the 2x tiki masks you could get and stack in Crash....

That said, obviously that system isn't in place in Mario 64 since you have a health bar instead and yeah the rest of your comparisons are reaching further than Dhalsim imo, the silent characters is wrong when it comes to the N64 "thank you so much for to playing my game" as well as all the little shouts and yelps Mario has when he jumps/punches/falls/dies/stands still and goes to sleep[Edit - Turn on the game.... "It's a me, Mario" jesus how did I forget that?]. I mean... if you are saying that Crash is silent and the Mario that was on the 16bit consoles didn't speak.... well.... sure, but that is because speach was just not there in games due to media size and compression of sound. Crash is a rip off of every character on every console before the N64/Psone Era because of this comparison, it just doesn't work.

I never said Crash as a whole was a rip-off, I said it was inspired by the platforming legends before him, mostly Mario... There's also Sonic.

Crash really doesn't introduce a single new idea in the platforming genre. It doesn't make it a bad game, it just means it can't compete against a trendsetter like SM64. DKC: TF is my favorite 2D platformer ever and it also doesn't introduce a single new idea to the platforming genre. So don't think I'm calling Crash Bandicoot a bad gaming franchise here.



ganoncrotch said:
Mr_No said:
ganoncrotch said:
interesting poll, shows that almost 22% of people are wrong.

Or, I dunno... maybe it shows that 22% of the people also have an opinion.


While it had been intended as a joke!

https://en.wikipedia.org/wiki/Super_Mario_64#Reception

https://en.wikipedia.org/wiki/Crash_Bandicoot_%28video_game%29#Reception

96.41% compared to 80.40% @ gamerankings so critically speaking Mario done a whole lot better than crash as a game, I mean when I think of the Jump into 3d platformers I would still hold Mario 64 was one of the best even today, never mind 19 years ago when it launched.

 

 

https://en.wikipedia.org/wiki/Crash_Bandicoot_2:_Cortex_Strikes_Back#Reception

Crash 2 was a massive improvement on the first tho, still sits happily on my Vita and gets played from time to time.

GTAIV better than SM64 confirmed.