Samus Aran said:
Games were developed a lot quicker back then, you could do a lot in just a few months. But yeah, the inspiration was obviously mostly from the 2D Mario games. Crash Bandicoot barely qualifies as a 3D platformer and you could easily turn it into a 2D game without losing much, if anything, from the essence. It would probably be better tbh, but 2D wasn't cool anymore back then. The GBA Crash Bandicoot games were quite good actually, people claiming only the PS1 games were good are full of shit. |
in your direct comparisons you left out the fact that Mario > Super Mario > Firemario by collecting 2 powerups gave you the ability to be hit twice before dying much like the 2x tiki masks you could get and stack in Crash....
That said, obviously that system isn't in place in Mario 64 since you have a health bar instead and yeah the rest of your comparisons are reaching further than Dhalsim imo, the silent characters is wrong when it comes to the N64 "thank you so much for to playing my game" as well as all the little shouts and yelps Mario has when he jumps/punches/falls/dies/stands still and goes to sleep[Edit - Turn on the game.... "It's a me, Mario" jesus how did I forget that?]. I mean... if you are saying that Crash is silent and the Mario that was on the 16bit consoles didn't speak.... well.... sure, but that is because speach was just not there in games due to media size and compression of sound. Crash is a rip off of every character on every console before the N64/Psone Era because of this comparison, it just doesn't work.
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