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Zekkyou said:
Samus Aran said:

- Collecting 100 wumpa fruit gives you an extra life = collecting 100 coins in Super Mario Bros.

- The spin attack Crash is famous for = Mario has the exact same spin attack with the cape power-up in Super Mario World

- Levels filled with crates = levels filled with question blocks

- Crash has to save his girlfriend from an evil villain = Mario has to save Peach from Bowser

- No spoken dialogue in Crash = ditto for Mario

The only big difference is the jungle setting while Mario levels tend to be more artificial.

 

I have no doubt that Crash took inspiration from Mario 64, just as both likely considered stuff like Jumping Flash when working out how to best execute a 3D world, but some of those examples are really pushing it. I mean really, [insert male protagonist] saving [insert female side character] from [insert villain]? That was generic before Nintendo even entered the games market.

Regardless, while i didn't much like the first Crash, both it and Mario 64 felt quite different to me, even despite them being part of a genre that was heavily limited by technology at the time (want an on-the-fly interactable object/collectible? [inset basic shape here]). By all means disagree. We can just agree to disagree if that's the case ^^


honestly doubt Crash 1 took much, if any, inspiration from SM64, considering how close they released to eachother. Crash was more paryially inspired from the Mario franchise as a whole.

 

Would also like to add to what you said that the concept of an extra life once you hit a certain score or collect a certain number of items was a concept that was in gaming since nearly the beginning.