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ganoncrotch said:

in your direct comparisons you left out the fact that Mario > Super Mario > Firemario by collecting 2 powerups gave you the ability to be hit twice before dying much like the 2x tiki masks you could get and stack in Crash....

That said, obviously that system isn't in place in Mario 64 since you have a health bar instead and yeah the rest of your comparisons are reaching further than Dhalsim imo, the silent characters is wrong when it comes to the N64 "thank you so much for to playing my game" as well as all the little shouts and yelps Mario has when he jumps/punches/falls/dies/stands still and goes to sleep[Edit - Turn on the game.... "It's a me, Mario" jesus how did I forget that?]. I mean... if you are saying that Crash is silent and the Mario that was on the 16bit consoles didn't speak.... well.... sure, but that is because speach was just not there in games due to media size and compression of sound. Crash is a rip off of every character on every console before the N64/Psone Era because of this comparison, it just doesn't work.

I never said Crash as a whole was a rip-off, I said it was inspired by the platforming legends before him, mostly Mario... There's also Sonic.

Crash really doesn't introduce a single new idea in the platforming genre. It doesn't make it a bad game, it just means it can't compete against a trendsetter like SM64. DKC: TF is my favorite 2D platformer ever and it also doesn't introduce a single new idea to the platforming genre. So don't think I'm calling Crash Bandicoot a bad gaming franchise here.