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Forums - Gaming - Is their room for mobile dedicated consoles (Handhelds) anymore?

I'm not going to get into regional differences since this is out of my scope and I don't feel like doing research for a vgchartz thread.

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Just speaking in general, mobile devices are so prevalent and the demographic so broad, who else could handhelds be marketted to?

In practical sense, the concept of third party on handhelds is basically nonexistant, since most of the time the game is only on that handheld anyway. With the Vita's failure, its up to Nintendo to sustain the entire handheld market, and Nintendo's audience itself is diminishing b/c of the Wii U's performance and the adoption of Mobile Gaming eating up a lot of the handheld and Wii Bases.

The real problem is that if Nintendo makes a new handheld its going to have to deal with quick development and revision cycles of mobile while at the meanwhile only having a handful of Devs to support them. Yes you could argue that the 3DS did well in spite of this problem, but this problem is much worse than when the 3DS debutted and even then 3DS compared to DS shows how much of an effect there really is?



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You do also have to think about that mobile demographic. They aren't the ones wanting to buy $40 games, on their phones.



A handheld that can seamlessly transition between gaming on the go and gaming on your TV? Absolutely.



I predict NX launches in 2017 - not 2016

archer9234 said:

You do also have to think about that mobile demographic. They aren't the ones wanting to buy $40 games, on their phones.


not every HH game costs 40$, they dropt down to 10$ and the digital games are avaible even for 3 or 4$



There is, but the room is getting smaller. BTW, It's been a long time since I've seen "readers" disrespected like you just did.



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Ruler said:
archer9234 said:

You do also have to think about that mobile demographic. They aren't the ones wanting to buy $40 games, on their phones.


not every HH game costs 40$, they dropt down to 10$ and the digital games are avaible even for 3 or 4$

Then a lot of the games that are made on the 3DS, can't exsist on a mobile. If they could be brought down to $10. They would be. That is my argument. You want that type of quality, or depth. The price is required. Ports of exsisting games are different. Their money was made years ago. So they can be released cheaply on mobile.



In Japan probably yes.

In the US and Europe ... starting to look fairly troublesome. 

Nintendo will have to be on their game full stop and even that might not be enough.



Shadow1980 said:

Why does everyone insist on comparing this generation to last generation, as if last generation was anything remotely close to normal? The DS had abnormally huge sales. At its peak its baseline sales were well in excess of any other dedicated gaming platform, even the PS2, and it sold more in six years than the original Game Boy did in twelve. The PSP was the first non-Nintendo handheld to be a commercial success; the next best-selling non-Nintendo handheld was the Game Gear, which sold a paltry 11 million units worldwide, and every other runner up sold far, far less than that. Between the two of them the DS and PSP sold some 236 million units, more than all other preceding handhelds combined. Looking at the actual sales data I fail to see how someone can honestly say the last generation of handhelds should be held up as some kind of standard.


Game Boy Advance would've sold well above 100 million units had it not been ended prematurely. 

Besides I mean regardless of reason where did all those 236 million DS + PSP owners go? Did 150 million of them just evaporate? Did they stop playing games or are a good portion of them content with their phones/tablets today? If that's the case then, it is very much at the heart of the issue. 



Soundwave said:
Shadow1980 said:

Why does everyone insist on comparing this generation to last generation, as if last generation was anything remotely close to normal? The DS had abnormally huge sales. At its peak its baseline sales were well in excess of any other dedicated gaming platform, even the PS2, and it sold more in six years than the original Game Boy did in twelve. The PSP was the first non-Nintendo handheld to be a commercial success; the next best-selling non-Nintendo handheld was the Game Gear, which sold a paltry 11 million units worldwide, and every other runner up sold far, far less than that. Between the two of them the DS and PSP sold some 236 million units, more than all other preceding handhelds combined. Looking at the actual sales data I fail to see how someone can honestly say the last generation of handhelds should be held up as some kind of standard.


Game Boy Advance would've sold well in advance in 100 million units had it not been ended prematurely. 

Besides I mean regardless of reason where did all those 236 million DS + PSP owners go? Did they stop playing games or are a good portion of them content with their phones/tablets today? If that's the case then, it is very much at the heart of the issue. 

The heart of the issue is viable numbers. No matter how amazing our consoles and handhelds are. No matter how better they get. Or things they add. They still stay within a ceiling of sales. Since they primarly do what? Play games. A phone is virtually a requirement in life. That is why the "userbase" is massive. Communication, and internet are more important to daily life, than a game. But that also means the people there are all not gonna buy games, like we do on actual game systems. We buy games systems to play games. You buy a phone to do a million other things. If they were game loves. They wouldn't of left. A company has to gamble. If they can produce and survive on mobile only.

They can reduce the quality they throw into a game. But the company you're at, is the size it is now, because of the income you got from higher priced software before. That company would eventually have to shrink down in size. And keep making games. Not up to par in what you play on a 3DS/Vita. Or raise the price. But since app price mentailty has been set in. That will be difficult. If it wasn't. DLC we deal with wouldn't go out fo their way to get extra money. We'd be paying $100 for a game. But since our mindsets are locked to that $60. They gotta go around it. Again, gamble, gamgble, gamble.



Shadow1980 said:

Why does everyone insist on comparing this generation to last generation, as if last generation was anything remotely close to normal? The DS had abnormally huge sales. At its peak its baseline sales were well in excess of any other dedicated gaming platform, even the PS2, and it sold more in six years than the original Game Boy did in twelve. The PSP was the first non-Nintendo handheld to be a commercial success; the next best-selling non-Nintendo handheld was the Game Gear, which sold a paltry 11 million units worldwide, and every other runner up sold far, far less than that. Between the two of them the DS and PSP sold some 236 million units, more than all other preceding handhelds combined. Looking at the actual sales data I fail to see how someone can honestly say the last generation of handhelds should be held up as some kind of standard.


Exactly. PLus, IMO the maximum damage that could have been done from the mobile space it was done. Pretty much everyone who could be a potential handheld buyer probably own at least one smartphone and maybe even a tablet. It cannot get more overburdened the it is now. On the other hand, if a dedicated portable has plenty of AAA support from developers and it has a solid hardware foundation, people will flock to it.



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