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Soundwave said:
Shadow1980 said:

Why does everyone insist on comparing this generation to last generation, as if last generation was anything remotely close to normal? The DS had abnormally huge sales. At its peak its baseline sales were well in excess of any other dedicated gaming platform, even the PS2, and it sold more in six years than the original Game Boy did in twelve. The PSP was the first non-Nintendo handheld to be a commercial success; the next best-selling non-Nintendo handheld was the Game Gear, which sold a paltry 11 million units worldwide, and every other runner up sold far, far less than that. Between the two of them the DS and PSP sold some 236 million units, more than all other preceding handhelds combined. Looking at the actual sales data I fail to see how someone can honestly say the last generation of handhelds should be held up as some kind of standard.


Game Boy Advance would've sold well in advance in 100 million units had it not been ended prematurely. 

Besides I mean regardless of reason where did all those 236 million DS + PSP owners go? Did they stop playing games or are a good portion of them content with their phones/tablets today? If that's the case then, it is very much at the heart of the issue. 

The heart of the issue is viable numbers. No matter how amazing our consoles and handhelds are. No matter how better they get. Or things they add. They still stay within a ceiling of sales. Since they primarly do what? Play games. A phone is virtually a requirement in life. That is why the "userbase" is massive. Communication, and internet are more important to daily life, than a game. But that also means the people there are all not gonna buy games, like we do on actual game systems. We buy games systems to play games. You buy a phone to do a million other things. If they were game loves. They wouldn't of left. A company has to gamble. If they can produce and survive on mobile only.

They can reduce the quality they throw into a game. But the company you're at, is the size it is now, because of the income you got from higher priced software before. That company would eventually have to shrink down in size. And keep making games. Not up to par in what you play on a 3DS/Vita. Or raise the price. But since app price mentailty has been set in. That will be difficult. If it wasn't. DLC we deal with wouldn't go out fo their way to get extra money. We'd be paying $100 for a game. But since our mindsets are locked to that $60. They gotta go around it. Again, gamble, gamgble, gamble.