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I'm not going to get into regional differences since this is out of my scope and I don't feel like doing research for a vgchartz thread.

( ͡° ͜ʖ ͡°)

Just speaking in general, mobile devices are so prevalent and the demographic so broad, who else could handhelds be marketted to?

In practical sense, the concept of third party on handhelds is basically nonexistant, since most of the time the game is only on that handheld anyway. With the Vita's failure, its up to Nintendo to sustain the entire handheld market, and Nintendo's audience itself is diminishing b/c of the Wii U's performance and the adoption of Mobile Gaming eating up a lot of the handheld and Wii Bases.

The real problem is that if Nintendo makes a new handheld its going to have to deal with quick development and revision cycles of mobile while at the meanwhile only having a handful of Devs to support them. Yes you could argue that the 3DS did well in spite of this problem, but this problem is much worse than when the 3DS debutted and even then 3DS compared to DS shows how much of an effect there really is?



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank