walsufnir said:
Nope. And the reason you are presenting is also not true which makes me wonder how you come to this post like at all.
"Bucketing rain is Forza 6’s biggest bullet point and the effect itself is astounding. It would’ve been nice if the wet weather was able to arrive and break up dynamically (as it does in Forza Horizon 2) because it would add some tactical spice to the racing, but visually and physically it’s extremely impressive. The streaking droplets on the windscreen, which slosh under the wipers and trace left or right with cornering forces, are a big step up from Horizon 2 – far closer to the likes of Driveclub – but it’s the 3D puddles of standing water all around the tracks that really make Forza 6’s wet weather racing an unmissable experience. Hit a puddle with one side of your car at speed and it’s going to try to drag you off track, as that side slows from the drag of the water. Notice a small lake on the apex of your favourite corner? Take a wider line; you can’t steer when you’re skimming over the water’s surface like the world’s least-practical wakeboard. It’s not just slipperier; it’s like the tracks are actively trying to kill you. It makes for amazing racing, whether you’re behind a fancy wheel or content with feeling the feedback though the Xbox One controller’s criminally underrated haptic triggers. That this is all achieved with 24 cars on track and at an undaunted 60 frames-per-second is quite remarkable."
source: http://au.ign.com/articles/2015/09/08/forza-motorsport-6-review
Again, take it as a service from me to you that I bolded an important part, again. |
That sounds a lot more positive than Eurogamer's take on it
Let's forget, for a second, that if ever there were whole rivers running across the foot of Eau Rouge there wouldn't be a motor race, and enjoy Forza Motorsport 6's introduction of wet weather for what it is. There's a neat thrill in the prospect of aquaplaning lends to a race, and visually Turn 10 has worked wonders with the weather, but without the changing conditions that are so central to motorsport, and that are present in many other driving games, it ultimately feels a little too much like a gimmick.
http://www.eurogamer.net/articles/2015-09-08-forza-motorsport-6-back-to-the-series-heyday
At least they bring something new to the table, but it sounds a bit like a distraction from the fact F6 is still lagging behind the competition when it comes to the full tactical effect rain has on a race. Basically you have 6 extra track layouts to memorize and that's that for rain. Quite different from having to adjust in lap 3 to a sudden downpour or slow steady rain progressively making the track harder to handle. Add 6 night races and it is really quite a small offering when it comes to variety.
The same is true of the night racing, where the baked-in conditions feel like something of a missed opportunity given the return of endurance events for Forza Motorsport 6. Here's hoping it's a step towards something more dynamic in future Forza games.
Sounds like a preview for Forza 7 where hopefully every track will feature dynamic time and weather. Forza 7 prologue when it comes to rain/night. I've only been waiting since Forza 3 for variable race conditions. 7 should do it. Meanwhile I'll pick this up when I get an XBox One, limited or not, it's still something new.