By using this site, you agree to our Privacy Policy and our Terms of Use. Close
walsufnir said:
SvennoJ said:
 

That sounds a lot more positive than Eurogamer's take on it

Let's forget, for a second, that if ever there were whole rivers running across the foot of Eau Rouge there wouldn't be a motor race, and enjoy Forza Motorsport 6's introduction of wet weather for what it is. There's a neat thrill in the prospect of aquaplaning lends to a race, and visually Turn 10 has worked wonders with the weather, but without the changing conditions that are so central to motorsport, and that are present in many other driving games, it ultimately feels a little too much like a gimmick.
http://www.eurogamer.net/articles/2015-09-08-forza-motorsport-6-back-to-the-series-heyday

At least they bring something new to the table, but it sounds a bit like a distraction from the fact F6 is still lagging behind the competition when it comes to the full tactical effect rain has on a race.  Basically you have 6 extra track layouts to memorize and that's that for rain. Quite different from having to adjust in lap 3 to a sudden downpour or slow steady rain progressively making the track harder to handle. Add 6 night races and it is really quite a small offering when it comes to variety.

The same is true of the night racing, where the baked-in conditions feel like something of a missed opportunity given the return of endurance events for Forza Motorsport 6. Here's hoping it's a step towards something more dynamic in future Forza games.

Sounds like a preview for Forza 7 where hopefully every track will feature dynamic time and weather. Forza 7 prologue when it comes to rain/night. I've only been waiting since Forza 3 for variable race conditions. 7 should do it. Meanwhile I'll pick this up when I get an XBox One, limited or not, it's still something new.


But this isn't adressing that rain affects the gameplay more than in other games. Eurogamer is talking about changing weather conditions which is fine to say but doesn't change the fact that Forza 6 affects the gameplay with wet weather like no one has done before (or games I don't know of, of course).

Yes aquaplaning is new, at least at the level F6 does. GT has it too when the track gets very wet, just not the drag effect from plowing into a deep puddle. However in F6 it affects the race less than in other games. Choosing when to go into the pits and to pick what tires can make or break a race. Instead of turning each track into a ton of different experiences you only get 6 extra layouts where, indeed, rain affects the handling more than in any game before it.

Actually looking into it now, GT6 does it in some degree

I was bearing down on the first place Xanavi Nismo on lap 9. Pulled out of the slipstream just before the pit exit only to find quite a lot of standing water off line....... I was taken by surprise as initially, I only got the two right hand tyres 'in the wet stuff' and, like a real life situation, the Raybrig I was driving twitched and slewed to the right as if the sudden resistance of hitting the water slowed that side down. This was soon replaced by that horrible 'floating' sensation as all four wheels were now fully on the wet side of the track, sliding along side the Nismo.
Getting it straight and back on the dry line before the right handers was a mixture of skill and luck (OK, more luck than skill LOL) but it was a great experience all the same.
https://www.gtplanet.net/forum/threads/is-it-just-me-or-has-aquaplaning-been-added.321859/

The problem with GT6 was that tire grip was set to low for career, which made normal tires outperform rain tires. Set grip to real and wet and dry lines on the track turn the race into a new experience. I have had similar experiences with the control slipping away from me when leaving the racing line. GT6 doesn't have any sound effects to warn you though. The car just goes :/