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Forums - Nintendo - Nintendo: Not a lot of exclusive indie games on Wii U because “we don’t throw around cash”

 

Is paying for indie games a waster of money?

Yes 90 27.11%
 
No 74 22.29%
 
Only for lame indie games... 134 40.36%
 
What good indie games? 16 4.82%
 
Minecraft was an indie game so... 18 5.42%
 
Total:332
Samus Aran said:
AEGRO said:
 

 

Not because of the gaming division, which is very profitable for them.

Im well aware that they bleed money from every angle, from their smartphone division to the TV division, etc.

Going into bidding wars isn't exclusive to the gaming division and they make most of their profits from non-gaming related business anyway. Last-gen Sony lost a lot of money on the PS brand.


Well, selling a 800$ console at 600$ when the Ps3 launched didnt help their case either LOL

Im just glad that they planned things differently this gen so they have been profiting for some time now, which at the end of the day is better for us gamers because that means more games.



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"We also don’t see a huge benefit to developers in driving exclusive deals with platforms and consoles"

It's very clear why you're in third place Nintendo. Your priorities are in the wrong place.



I see some people saying that nintendo are no recieving as much port of indies as sony and microsoft, i argue that i see more indies games lefting xbox one aside in favor of PS4 and WiiU almost exclusively, because of the parity clause.

Olli and Olli was ps exclusive, now is on 3DS and WiiU. Octodad was PS4 exclusive, now its on WiiU. Never alone is here too, so is Trine games. Telltales will start releasing games on it with the minecraft games. Sierra alreadly released one and have more plans for it in the future. Maybe the biggest omission are minecraft, bastion/transistor, and fez. There are some other games that didn't came around because techinical limitations, like outlast, but even slend the arrival got a port, so the genre was not the real problem, i think. Others relate at the lack of support of some engine for 3DS specially, like unity.

About the indie games selling less in nintendo plattaforms, here is the source:




"Hardware design isn’t about making the most powerful thing you can.
Today most hardware design is left to other companies, but when you make hardware without taking into account the needs of the eventual software developers, you end up with bloated hardware full of pointless excess. From the outset one must consider design from both a hardware and software perspective."

Gunpei Yoko

Wagram said:

"We also don’t see a huge benefit to developers in driving exclusive deals with platforms and consoles"

It's very clear why you're in third place Nintendo. Your priorities are in the wrong place.


I somehow think you misinterpret that line.



ils411 said:

and yet, after the wall of text which is irrelevant to my question, you didn't answer it.

would you buy a console with a bunch of exclusive indies, or lets make it more tempting, a hundred exclusive indies vs a console with just halo 5?


In a heartbeat.

Heck, I'd do it for 20 if I could choose what twenty.



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bananaking21 said:

wow, who would have thought that posting after just reading the title would bite me in the ass so hard? 


ARticle titles are clickbaity trash, that's why you always gotta be careful. Especially if the statement just sounds really stupid



Wagram said:

"We also don’t see a huge benefit to developers in driving exclusive deals with platforms and consoles"

It's very clear why you're in third place Nintendo. Your priorities are in the wrong place.


There in third place? :0



justiceiro said:
About the indie games selling less in nintendo plattaforms, here is the source:


Facinating, but those are some pretty huge margines of error for successful indie games.



IamAwsome said:

Sonic Lost World

EDIT: He said indies, dang. 


It might as well have been an indie.



fireburn95 said:
Indies need the funding more than effing Sega and Sonic. If anything, paying for Timed Exclusivity for Indie content is better for your consumers, and all consumers, because some indies can only come to console with the assistance of a publisher. When the likes of EA, UBI and ACTIV do not give the time of day to indies, I rely on Sony and MS to bring more independant games to all gamers. Nintendo, grow up or go home

Such was the situation during the PS36Wii era. It has changed tremendously since then with Steam early access, Crowdfunding and the platforms being more open to indie developers in general(one needed a Publisher for an XBLA release during the 360 era, not the case anymore). There is no need anymore for someone else to publish indie games on PC or consoles but themselves.

Paid exclusivity can actually become pretty risky for an Indie dev. If the game doesn't sell on that platform, it might be enough for them to get into very difficult times ahead, something which would at least have been eased if the game was available on more platforms. It's pretty much a tradeoff between a larger sum during development versus a bigger income after release. A timed exclusive is less risky, but let's face it: those who get a timed exclusive are most of the times upper tier indies with some level of visibility on the internet and thus already a bit more known to the public