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fireburn95 said:
Indies need the funding more than effing Sega and Sonic. If anything, paying for Timed Exclusivity for Indie content is better for your consumers, and all consumers, because some indies can only come to console with the assistance of a publisher. When the likes of EA, UBI and ACTIV do not give the time of day to indies, I rely on Sony and MS to bring more independant games to all gamers. Nintendo, grow up or go home

Such was the situation during the PS36Wii era. It has changed tremendously since then with Steam early access, Crowdfunding and the platforms being more open to indie developers in general(one needed a Publisher for an XBLA release during the 360 era, not the case anymore). There is no need anymore for someone else to publish indie games on PC or consoles but themselves.

Paid exclusivity can actually become pretty risky for an Indie dev. If the game doesn't sell on that platform, it might be enough for them to get into very difficult times ahead, something which would at least have been eased if the game was available on more platforms. It's pretty much a tradeoff between a larger sum during development versus a bigger income after release. A timed exclusive is less risky, but let's face it: those who get a timed exclusive are most of the times upper tier indies with some level of visibility on the internet and thus already a bit more known to the public