By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - The Official Metal Gear Solid V Thread, Game Breaking Bug Discovered!

Tagged games:

Had a pretty daring escapade during one of the Specialist Side Op Missions. Target was in a large base with dozens of guards (same one with the Honeybee mission), I came at a bad time since it was just before sunset and while I was planning my move, the guards changed shifts. To make things worse I tranquilized the specialist at a bad time, if I hadn't he would have just walked to where I wanted him to be, so the guards went on alert.

I managed to slip around and extract the specialist without anyone noticed me, they just saw the balloon instead. A guard caught a glance at me sneaking around so he and his friend went to investigate but I managed to escape using a smoke grenade to distract them. In the end I managed to complete that side op without being caught by the guards which felt pretty good.



Around the Network

nvm



ReimTime said:
I think I forgot to post in this; my bad Cone!
So far so great. I have about 15 hours into it so far


Nope. This level of treachery is unforgivable and I shall think of a suitable punishment in due course. 

 

(Where abouts are you in the game?) 



 

Here lies the dearly departed Nintendomination Thread.

Finally got to try infiltrating other peoples bases... everyone despite being the same rank as me have stupidly amazing FOBs. Like WTF I dont have any A++ guys yet outside the ones you start with and these guys have like 50-200+ with many S and S+ and S++. This sucks -__-



Conegamer said:
ReimTime said:
I think I forgot to post in this; my bad Cone!
So far so great. I have about 15 hours into it so far


Nope. This level of treachery is unforgivable and I shall think of a suitable punishment in due course. 

 

(Where abouts are you in the game?) 


Mission 16 I believe (?)



#1 Amb-ass-ador

Around the Network
Hiku said:

Yeah, exactly. And even though you've only played one game in the series (MGS3), that one is no different than the ones that came before it in regards to how gameplay and story were structured and presented. And you should still be able to get a sense of how that story would be either meaningful by itself, or relevant in the grand scheme of things. Naked Snake is the father of the other Snakes, so you can imagine that it's important to learn his backstory. Shagohod was the origin of the Metal Gear model, which is a prominent theme throughout the series. Ocelot turns out to be an interesting character, and foreshadowed to appear in future games. And the Philosophers/Patriots/Cipher seem like they'll be an important part of the series. Etc.
Since you went at this series in a chonological order, the things you miss out on is viewing certain characters and events in a preconcieved way. But nearly every character you encounter in MGS3 are interesting and important in some way. And if not in that game, then they will be in future games as they get further development. In this game, there's hardly any of that. And for the few characters who have been in other games such as Ocelot, their appearance or development in this game feels almost unnecesary. But even if it was meant to be more of a stand alone chapter, that would be perfectly fine, as long as it was done in a good and interesting way. But it just doesn't feel like a complete story, nor a particularly good one.
And after everything Skullface did, this felt like one of the least satisfying confrontations I've had with a villain.

When I'll think back at MGS5, I'll think of the excellent gameplay, but also a chapter of the story that didn't feel particualrly interesting or neccesary. And something that leaves a bad aftertaste is the brutality and gore. In particular treatment of Paz (revealed in the cassette tapes in Ground Zeroes). An event I'd rather not remember, because the conclusion to it felt utterly unsatisfying.


So I just finished the mission where you rescue... This is probably spoilers, actually. The person at the end of Afganistan and that whole thing. I've been playing for at least 15 hours, and this is the first bit of significant and extended storytelling I've experienced since the prologue. And while the whole thing was presented well, it literally came out of nowhere, which was annoying to me. To the point where I think I actually sequence broke the game at one point and found a "you're not supposed to be here yet" glitch. Allow me to explain.

***SPOILERS***

So I had just finished mission 10, and at that point, there were no more core missions to do, which was annoying to me, because up to that point, I'd been only doing core missions (aside from the first side op with the Russian translator) because I just wanted to move the story along be only doing what I needed to. Locking me out by not allowing me to progress without doing the side ops makes no sense, because now they're making the side ops mandatory.

Anyway, I decided to do the Contact Emmeric(k?) side op since it was highlighted yellow, so I assumed it was important. (boy, was I right) Now at this point, you might be thinking "oh, this is when that cool, unexpected event happens on the way there," right? The run in with Quiet, right? Nope. Not this time. I was riding on my horse, and when I was riding on my way to the area that I would later discover to be the area where you're supposed to run into her and have that boss fight, a sandstorm hit me. Which means she never saw me to trigger that cutscene, which means I went into the base not knowing any of this was supposed to happen.

Now, for some more context, this was also the first time I got D-Dog. I mentioned in my other posts that I haven't been playing the game very stealthily. Not in this mission. I ghosted through the whole base, fultoning literally every soldier in the area. D-Dog = The OG OP. All hail god D-Dog. Anyway, suffice to say I was smitten. That was better than I had ever performed on any mission, and I was ready to claim my reward. Only, I had no idea where Emmerich was. I looked through every single building and unlocked every door. Long story short, after about 45 minutes of scowering this empty base, I finally folded and went online. That door I unlocked? It was supposed to trigger a cutscene. I went to the door again, opened it, went through, and that entire area was completely glitched out. Invisible platforms, floating platforms, the works. So I was pretty pissed.

I had my hellicopter land at the base to I wouldn't loose all the guys I recruited and did the whole thing over again. For some reason, I couldn't land at the base I had literally just secured, so I landed in the closest area instead. Only this time, on my way there a sand storm didn't happen, meaning Quiet did see me, meaning this time, I didn't break sequence at all. And everything cliqued when, during that boss fight, Ocelot (or Miller, I can't tell), kept telling me to forget about her and just focus on contacting Emmerick.

So I beat Quiet pretty easily (fun fight, though) and picked her up and left. After a bunch of cutscenes, I had do do the Contact Emmerick mission again since taking Quiet automatically brings you back to mother base. Exept now, all of a sudden, I could land on the base even though the danger level was high. And hell, I did. And instead of that beautiful, stealthy approach I did before, I just slaughtered the place this time, because I just wanted the whole thing done. And after killing everything breathing, I noticed that the yellow marker was on the door this time. -_- So I walked up to it, the cutscene triggered, and I sighed.

You know what happens after that. I'm pretty sure that guy is pretty important to the franchise, as I recognise him, but I don't know how. Pretty sure he invented the Metal Gears or something maybe.

***END SPOILERS***

The problem with presenting such a significant ammount of story like this, aside from the isolated chance that someone like me could accidentally sequence break it, is that when it happens, it feels flippin' random. I'm building MB for what probably adds up to months and then, all of a sudden, a chance run in with Quiet triggers this giant waterfall of story progression. All from of a not-so-optional side op. Like, contextually, it makes no sense. You're playing story missions for hours where nothing happens, and then this side op is what progresses the story to the next stage and, I assume, the next "chapter." I was hoping that every episode would start and stop with story progression, but now I have the feeling that it's just each chapter that will instead, which is way too far apart.

It took like 15 hours for me to get Quiet, (maybe less. I haven't actually checked) and literally nothing of significance happened between then. The story so far has literally just been "Escape from the hospital. Go to Afgahnistan. Fulton a wolf-dog. Wait 6 hours. Run away from "The Skulls." Wait 6 hours. Wolf-dog grows up. Run randomly into Quiet. Everything involving Emmerich and the first metal gear." And I cannot overstate the "wait a combined 12 hours" bit enough.



http://www.gameinformer.com/b/news/archive/2015/09/08/konami-warns-of-game-breaking-metal-gear-solid-v-the-phantom-pain-bug.aspx?utm_content=bufferb2738&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer

PSA: Don't use Quiet on mission 29 or 42 or you will encounter a game-breaking bug. Hopefully Konami is working on a patch



#1 Amb-ass-ador

ReimTime said:
http://www.gameinformer.com/b/news/archive/2015/09/08/konami-warns-of-game-breaking-metal-gear-solid-v-the-phantom-pain-bug.aspx?utm_content=bufferb2738&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer

PSA: Don't use Quiet on mission 29 or 42 or you will encounter a game-breaking bug. Hopefully Konami is working on a patch

Yeah I noticed this when I booted up the game, how very odd. 



 

Here lies the dearly departed Nintendomination Thread.

Hiku said:

Everyone, make sure to note this glitch that can corrupt your save data.

 

spemanig said:


So I just finished the mission where you rescue... This is probably spoilers, actually. The person at the end of Afganistan and that whole thing. I've been playing for at least 15 hours, and this is the first bit of significant and extended storytelling I've experienced since the prologue. And while the whole thing was presented well, it literally came out of nowhere, which was annoying to me. To the point where I think I actually sequence broke the game at one point and found a "you're not supposed to be here yet" glitch. Allow me to explain.

***SPOILERS***

***END SPOILERS***

The problem with presenting such a significant ammount of story like this, aside from the isolated chance that someone like me could accidentally sequence break it, is that when it happens, it feels flippin' random. I'm building MB for what probably adds up to months and then, all of a sudden, a chance run in with Quiet triggers this giant waterfall of story progression. All from of a not-so-optional side op. Like, contextually, it makes no sense. You're playing story missions for hours where nothing happens, and then this side op is what progresses the story to the next stage and, I assume, the next "chapter." I was hoping that every episode would start and stop with story progression, but now I have the feeling that it's just each chapter that will instead, which is way too far apart.

It took like 15 hours for me to get Quiet, (maybe less. I haven't actually checked) and literally nothing of significance happened between then. The story so far has literally just been "Escape from the hospital. Go to Afgahnistan. Fulton a wolf-dog. Wait 6 hours. Run away from "The Skulls." Wait 6 hours. Wolf-dog grows up. Run randomly into Quiet. Everything involving Emmerich and the first metal gear." And I cannot overstate the "wait a combined 12 hours" bit enough.

Yikes. Good thing you were able to fix it, and knew that there were other scenes that were supposed to trigger. I could see some people getting stcuk because of this. Yeah, side ops becomming neccesary is strange. At least in SMT IV, you knew you were supposed to do them during the neutral ending. Here I don't think they give you any indication. Even if they want to surprise you with an unexpected event/encounter, they can still make that happen during a core mission. It's not like I expect much to happen in those anyway, usually. I actually found the scene of DD trying to jump up on the helicopter and failing more interesting than most of what had happened before it, since escaping the hospital. But you're getting into a more interesting part of the story now at least. Can't say the pacing or the amount of story you'll get will change though. Quiet will add some scenes. And there's one (won't be a cutscene though) you can see by visiting her cell, that will explain more about her abilities. As for Emmerick, he's made an impact on the history of the series. He was also in Peace Walker, which takes place between MGS 3 and MGS 5. But he might not be the person you're thinking of.

I also went straight for the story missions at this point. If it wasn't for the fact that not much happened up until this point, I would have felt more inclined to do more side ops in between story missions. Hopefully when it's all said and done, you'll like the story more than I did. I'll see what you think when you beat the game. Just make sure to get the true ending. You can continue after the credits roll. You'll know it's the true ending when the scene ends with Snake listening to a cassette tape labeled "From the man who sold the world.".
But however you end up feeling about it, don't let this game discourage you from trying the rest of the series.


Yeah, when talking to my friend about it, he told me he was the guy's father, so that explains the resemblance. I definitely plan on playing Peace Walker though sometime after I beat this game, so I wouldn't be concerned about it discouraging me from playing more in the series. I feel like that game will be everything I was hoping this game would be, only with the things I miss like more linear missions, more arcadey Stealth, and non-regenerating health making the difficulty a joke. My opinions of The Phantom Pain so far are as mixed as my opinions of SMT IV, and I ended up liking that game regardless of its flaws. Although I don't think I'll like this game as much as that one, the difference is small.

I've read that there's a side op that allows you to customize weapons. Aside from that one, I didn't plan on doing many more, though learning how necessary the side ops truly are makes me reevaluate doing that.

Is the true ending something that I have to do something specific for, or is it just kind of a "wait a bit after the end credits" kind of thing. As you may have realized, I'm really not a fan of the whole "multiple endings" thing.

I do plan on writing a review/critique of it, though, so I hope you'll look forward to that.



Great thread for a great game



REQUIESCAT IN PACE

I Hate REMASTERS

I Hate PLAYSTATION PLUS