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Hiku said:

Everyone, make sure to note this glitch that can corrupt your save data.

 

spemanig said:


So I just finished the mission where you rescue... This is probably spoilers, actually. The person at the end of Afganistan and that whole thing. I've been playing for at least 15 hours, and this is the first bit of significant and extended storytelling I've experienced since the prologue. And while the whole thing was presented well, it literally came out of nowhere, which was annoying to me. To the point where I think I actually sequence broke the game at one point and found a "you're not supposed to be here yet" glitch. Allow me to explain.

***SPOILERS***

***END SPOILERS***

The problem with presenting such a significant ammount of story like this, aside from the isolated chance that someone like me could accidentally sequence break it, is that when it happens, it feels flippin' random. I'm building MB for what probably adds up to months and then, all of a sudden, a chance run in with Quiet triggers this giant waterfall of story progression. All from of a not-so-optional side op. Like, contextually, it makes no sense. You're playing story missions for hours where nothing happens, and then this side op is what progresses the story to the next stage and, I assume, the next "chapter." I was hoping that every episode would start and stop with story progression, but now I have the feeling that it's just each chapter that will instead, which is way too far apart.

It took like 15 hours for me to get Quiet, (maybe less. I haven't actually checked) and literally nothing of significance happened between then. The story so far has literally just been "Escape from the hospital. Go to Afgahnistan. Fulton a wolf-dog. Wait 6 hours. Run away from "The Skulls." Wait 6 hours. Wolf-dog grows up. Run randomly into Quiet. Everything involving Emmerich and the first metal gear." And I cannot overstate the "wait a combined 12 hours" bit enough.

Yikes. Good thing you were able to fix it, and knew that there were other scenes that were supposed to trigger. I could see some people getting stcuk because of this. Yeah, side ops becomming neccesary is strange. At least in SMT IV, you knew you were supposed to do them during the neutral ending. Here I don't think they give you any indication. Even if they want to surprise you with an unexpected event/encounter, they can still make that happen during a core mission. It's not like I expect much to happen in those anyway, usually. I actually found the scene of DD trying to jump up on the helicopter and failing more interesting than most of what had happened before it, since escaping the hospital. But you're getting into a more interesting part of the story now at least. Can't say the pacing or the amount of story you'll get will change though. Quiet will add some scenes. And there's one (won't be a cutscene though) you can see by visiting her cell, that will explain more about her abilities. As for Emmerick, he's made an impact on the history of the series. He was also in Peace Walker, which takes place between MGS 3 and MGS 5. But he might not be the person you're thinking of.

I also went straight for the story missions at this point. If it wasn't for the fact that not much happened up until this point, I would have felt more inclined to do more side ops in between story missions. Hopefully when it's all said and done, you'll like the story more than I did. I'll see what you think when you beat the game. Just make sure to get the true ending. You can continue after the credits roll. You'll know it's the true ending when the scene ends with Snake listening to a cassette tape labeled "From the man who sold the world.".
But however you end up feeling about it, don't let this game discourage you from trying the rest of the series.


Yeah, when talking to my friend about it, he told me he was the guy's father, so that explains the resemblance. I definitely plan on playing Peace Walker though sometime after I beat this game, so I wouldn't be concerned about it discouraging me from playing more in the series. I feel like that game will be everything I was hoping this game would be, only with the things I miss like more linear missions, more arcadey Stealth, and non-regenerating health making the difficulty a joke. My opinions of The Phantom Pain so far are as mixed as my opinions of SMT IV, and I ended up liking that game regardless of its flaws. Although I don't think I'll like this game as much as that one, the difference is small.

I've read that there's a side op that allows you to customize weapons. Aside from that one, I didn't plan on doing many more, though learning how necessary the side ops truly are makes me reevaluate doing that.

Is the true ending something that I have to do something specific for, or is it just kind of a "wait a bit after the end credits" kind of thing. As you may have realized, I'm really not a fan of the whole "multiple endings" thing.

I do plan on writing a review/critique of it, though, so I hope you'll look forward to that.