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Forums - Gaming Discussion - Video Game Piracy costs the industry as much as it makes!

contestgamer said:
LuckyTrouble said:
contestgamer said:
If video games cost between 5-10 there would be less piracy. I don't pirate games $10 or less on steam. Over that it's either going to be pirating or buying cheap keys. There are often several games per month you want to play - if your disposable income doesn't allow you to play them, well you have no choice but to pirate.

Although low cost is nice, you have to recognize that development costs have only gone up for those big games that everybody wants and expects. Game prices are still actually lower than they were back in the days of the SNES and such, even if you completely ignore inflation. As I've said before though, your financial situation does not justify piracy. Entertainment is, using the more common definition, a luxury. You do not need to play these games like you need to eat, drink, and have adequate shelter. You are not entitled to be able to play these games. Entertainment exists for those that can afford it. That is the nature of the entertainment industry as a whole, and it always has been.

Movie have bigger budgets yet costs less than games. I also don't believe that anything digital should be a luxury - I think people deserve to have whatever it is they can get without causing direct harm to another person. If you can't afford to buy a game, you should still be entitled to experiencing that. Life is too short.

You don't really finish games in one or two sitting unless its like flappy bird.



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Burek said:

The revenue lost is not the only downside.
http://www.digitalmusicnews.com/2015/07/16/if-you-think-piracy-is-decreasing-you-havent-looked-at-the-data-2/
Roughly 20% of internet traffic is piracy related. Or basically 1/5th of what I pay my isp, is to pay for bandwidth used for piracy... Overpriced internet with bandwidth caps.

Well, our internet is actually very cheap with unlimited downloads (€25 per month, umlimited, 50 Mbps), so it's not like we are hurting that one guy somewhere that has a morality issue. Also, the tax is actually very low, less than 1%, it's better that those copyright holders get something than absolutely nothing. I download probably about 50-100GB per month, so it's absolutely worth it to me not to pay anything for it.

Here it is $85 a month for unlimited (100mbps), cheapest is $33 a month 25GB cap 5mbps, next available tier is $65 a month, 100GB cap 30 mbps. It's $1.50 per extra GB used. (25 euros is about 37 CAD)

$1020 a year for unlimited use internet here. (before tax)

Currently I pay $57 a month (bought the modem, $8 a month for modem otherwise) for 270GB and 30 mbps (grandfather package). Still $684 a year, I would love a 20% discount on that for not pirating...



Avro1958 said:
Aeolus451 said:
I have to disagree. Pirated porn is everywhere but where are pirated games? I know of a few people who play really old games that are pirated.


Google it you will find out. It's HUGE!!! about 15 years ago I did it, bit torrent and litterally 1000's of sites helped feed my greed. I eventually found Steam and have been buying all my games since. I grew up and realised if I can't afford to play them then I should not play them, playing games is not a right. I only had the attirude towards PC though, I never dabbled in pirated console games and it was just as easy. 


I don't like to mess around with pirate sites too much because of the high risk of viruses and malware.  Also, I rather support the companies that make the games I like with my money instead of stealing the game. Video game companies need the profits and money to make more games. I just hope that they figure out a way to stop the pirates without screwing the paying gamers over.  

It's like with anime, I could watch the majority of it on youtube but I rather watch it through services like crunchyroll so the companies get some money from it. 



the-pi-guy said:
fielding88 said:


Actually, I think he understood the post perfectly well. The problem in this thread so far is the extreme disconnected arguments between what the OP article claims and is titled in comparison to what has since been argued throughout the thread. The goalposts have been shifted from a doubling in revenue from piracy to merely saying that piracy affects sales in some theoretical way. Nobody in this thread has ever argued against the latter, but again, the goalposts are shifting from the original ideas in the article.

The other poster was making a comment, that to some extent piracy costs something.  Maybe it's not the 80 billion in the OP, but even if it's 10 million$ thats still impacting the industry.  That's the point he was making.  

The poster I was responding to, seemed to be thinking that that poster was saying that a small number of people were responsible.  Which is completely different than what he meant. 

Which, in the context of THIS article, is irrelevant.  10 Million is a far cry from 74.1 billion.  Fielding88 is spot on, in his assessment of my response.  My initial comments in this thread were that no actual link had ever been proven.  That does not mean it doesn't happen, hasn't happened, will never happen.  It just means, nobody's been able to do so in a believable fashion (and stand up to scrutiny), the reason why?  They'd have to interview every pirate, or at least enough of a sample size to make any kind of educated guess.

I can only speak from my own checkered past, in this regard, as can probably the vast majority of responders in this thread.  The basic facts are, when I was a kid and partook in such things, the option was either pirate, or don't play the game.  Period.  There was no alternative.  However, that's anecdotal, and obviously cannot be used as a blanket statement (much like the claim of 74.1 billion loss to the industry).

Ya'll can alter the argument as much as you want, but in sticking to the OP, it's a dumb and unlikely to be proven claim, by this company.  



the-pi-guy said:
mornelithe said:

Yeah, 25 people at $74.1 billion, that's....$2,964,000,000 each.  Brilliant.

$74.1 billion doesn't have anything to do with the post you replied to.  
Another way to read this post is: 

"hey, you're right. Maybe most people probably weren't going to buy the game.  But what about the people who would've?  Those people are impacting the industry.  The real question i how many people are there?  25 people? 400 people?  1,240,000 people? 

The next question would be how big of an impact are those X people really having?  

30$, 4000$, $1 billion?"

You're right that $74.1 billion has nothing to do with that post. That was the problem. Nobody is denying that piracy affects sales, and nobody is arguing against that. The argument was that it's not measurable. We all agree on this (the proof is in how you can say 25 people, 400 people, or 1,240,000). The OP article, however, actually measured it by saying it costs the industry $74.1 billion. If anything, the post you're referring to missed the majority of the conversation, and perhaps the point of the article.



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the-pi-guy said:
fielding88 said:

You're right that $74.1 billion has nothing to do with that post. That was the problem. Nobody is denying that piracy affects sales, and nobody is arguing against that. The argument was that it's not measurable. We all agree on this (the proof is in how you can say 25 people, 400 people, or 1,240,000). The OP article, however, actually measured it by saying it costs the industry $74.1 billion. If anything, the post you're referring to missed the majority of the conversation, and perhaps the point of the article. 

1.) not every post in this thread specifically has to do with the OP.  

For example, suppose the thread "Blue is the best color"

Someone posts "nah, green is".  

On the one hand, this post doesn't have anything to do with the color blue, it does have to do with what they think the best color is.  This is how most/all threads work.  Someone posts something, people give a different opinion, a different aspect that corresponds to the thread, but is perhaps in a slightly different direction than the OP entails.  

2.) 

In this very same way, the poster was pointing out a different aspect of the article.  Basically, no the $74.1 billion isn't actually how much it costs the industry, but if even 1 person pirates a game, when they would have bought it, they are negatively affecting the industry.  This is the point that the poster was trying to make.  

3.) 

This post certainly did not miss the point of the article or the conversation. 

I'm not trying to raise any hackles here, nor do I feel the need to debate anything you just posted, but I just wanted to say that I concede to everything you've said.



LuckyTrouble said:
*sigh* Once again: piracy does not equal lost sales. Every person that pirates did not intend to buy. The vast, vast majority of them would never spend their money on the game, for one reason or another.

Demand for a product and demand for a paid product are two very different things.

*sigh* once again this argument is just specious and a way to justify the robbing of profits from hard workeing game developers. We should be able to adopt this model to every good and service then, right?

The ease of pirating digital goods/services is a counter to the legal purchase of said products. Look, if they had no interest in the games why would they bother pirating them, even though it can be risky business as many can contain viruses or other malware? Because, they desire the product plain and simple. Sure not every pirated copy would have resulted in a sale, but there is definitely a cdemand component that drove consumers to aqcuire the games either legitimately or by pirating them.

Why do console versions of games typically sell much better than the PC counter parts even if/when they have wrose graphics/ fewer features and are usually higher priced? Because, among a few other reasons, they are much harder to pirate and if you want to play games on the device you invested in you have to actually pay for them. PC owners who invest more money in their hardware can get around that limitation.

 



ZhugeEX said:
Burek said:


I cannot follow you. First you ask me for proof that numbers are exaggerated, then in next sentence you yourself say that they are exaggerated.

As I said previously, they want to paint the picture of $160 billion being readily available to the industry, half of which is "stolen" by pirates.

$74 billion is the total revenue that is generated from pirated games content.

However it's estimated that only around 5% of that revenue would actually go to the game industry should piracy not exist.

You get what I'm saying?

It's exagerrated in the sense that it does try and make it look like $160b industry as you say, but it's not exagerrated in the $74b number being the revenue that could be generated from all pirated game downloads. 


so where does the other 95% of the revenue go?



 

 

the-pi-guy said:
Cobretti2 said:


so where does the other 95% of the revenue go?

The point that several users are making is that, it wouldn't exist at all.  

Let's say you don't have any money to spend on video games, so you pirate a 60$ game.  

On the one hand, on paper, it looks like the company lost a 60$ opportunity.  [We have really good data about this, so this is our 100% that we know about]

But on the other hand, you didn't actually have 60$, so in that way the company didn't lose anything.  [This is where the suggested ~95% goes]

I undertand what you are saying however he wrote 5% OF THAT revenue. I am hoping he doesn't think there is 70bn lost in revenue were 95% goes to retailers, disturbutors etc and only 5% of that total revenue goes back to the gaming industry, because if that is the case I think everyone else is ripping of the gamng industry far more than a pirate.



 

 

Cobretti2 said:

I undertand what you are saying however he wrote 5% OF THAT revenue. I am hoping he doesn't think there is 70bn lost in revenue were 95% goes to retailers, disturbutors etc and only 5% of that total revenue goes back to the gaming industry, because if that is the case I think everyone else is ripping of the gamng industry far more than a pirate.

I think you don't really understand what consitutes "gaming industry"