the-pi-guy said:
$74.1 billion doesn't have anything to do with the post you replied to. "hey, you're right. Maybe most people probably weren't going to buy the game. But what about the people who would've? Those people are impacting the industry. The real question i how many people are there? 25 people? 400 people? 1,240,000 people? The next question would be how big of an impact are those X people really having? 30$, 4000$, $1 billion?" |
You're right that $74.1 billion has nothing to do with that post. That was the problem. Nobody is denying that piracy affects sales, and nobody is arguing against that. The argument was that it's not measurable. We all agree on this (the proof is in how you can say 25 people, 400 people, or 1,240,000). The OP article, however, actually measured it by saying it costs the industry $74.1 billion. If anything, the post you're referring to missed the majority of the conversation, and perhaps the point of the article.