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LuckyTrouble said:
*sigh* Once again: piracy does not equal lost sales. Every person that pirates did not intend to buy. The vast, vast majority of them would never spend their money on the game, for one reason or another.

Demand for a product and demand for a paid product are two very different things.

*sigh* once again this argument is just specious and a way to justify the robbing of profits from hard workeing game developers. We should be able to adopt this model to every good and service then, right?

The ease of pirating digital goods/services is a counter to the legal purchase of said products. Look, if they had no interest in the games why would they bother pirating them, even though it can be risky business as many can contain viruses or other malware? Because, they desire the product plain and simple. Sure not every pirated copy would have resulted in a sale, but there is definitely a cdemand component that drove consumers to aqcuire the games either legitimately or by pirating them.

Why do console versions of games typically sell much better than the PC counter parts even if/when they have wrose graphics/ fewer features and are usually higher priced? Because, among a few other reasons, they are much harder to pirate and if you want to play games on the device you invested in you have to actually pay for them. PC owners who invest more money in their hardware can get around that limitation.