the-pi-guy said:
The point that several users are making is that, it wouldn't exist at all. Let's say you don't have any money to spend on video games, so you pirate a 60$ game. On the one hand, on paper, it looks like the company lost a 60$ opportunity. [We have really good data about this, so this is our 100% that we know about] But on the other hand, you didn't actually have 60$, so in that way the company didn't lose anything. [This is where the suggested ~95% goes] |
I undertand what you are saying however he wrote 5% OF THAT revenue. I am hoping he doesn't think there is 70bn lost in revenue were 95% goes to retailers, disturbutors etc and only 5% of that total revenue goes back to the gaming industry, because if that is the case I think everyone else is ripping of the gamng industry far more than a pirate.