http://www.vg247.com/2015/08/05/fallout-4-looks-more-and-more-like-a-recycled-fallout-3/
After sitting through a 15 minute extended (edited) gameplay video of the game today at Gamescom, we can report it looks exactly the same as Fallout 3, for good and bad.
I have to stress that this and the snippets from E3 earlier this year is all we’ve seen of Fallout 4 and all we’re likely to see of the game before it’s official November release. Publisher Bethesda is rightly being protective of its baby, to the point of muted communication and tightly controlled assets released to the press and public.
The buildings and environments that make up Lexington are incredibly detailed, with rust, battered faux 50s advertising boards, shells, trash and general post-apocalyptic filth littering the streets. This is when the game looks its best. But then you notice that things like the computer terminals from Fallout 3 look exactly the same here, as do other artefacts, to the point where they look lifted without a next-gen polish.
Fallout 4 isn’t an ugly game, but it’s not much of a looker. Fittingly for a game that encourages scavenging and hammering together equipment to survive, Fallout 4 looks recycled. Character models stand out here, with a lack of definition in the Ghouls and Raiders up close. There’s no impressive facial animation to wow over. It’s functional.
When it’s all kicking off Fallout 4 looks more intense than I remember Fallout 3 being, but that may have been because I relied on the VATS system significantly during my three playthroughs of the previous game. Our demo today has the hero switching between first-person and VATS a lot, and the battles soon escalate from head-shotting moaning Ghouls to an exchange with a stomping Behemoth, trudging across the map with a shopping cart swinging from its back.
But Bethesda’s whole presentation felt a little flat at Gamescom today. We were ushered into a dark room with no real ceremony and watched all of this from a pre-recorded video with a 4-5 minute voice over from Todd Howard. After fifteen minutes it was over and we were ushered out with no chance for follow up questions or anything other than a polite “hope you enjoyed it, thanks for coming”. If the people making and publishing this seem like they’re just going through the motions, how can they expect us to get excited? I’m not a fan of the over-the-top marketing presentation, but a little fizz would have gone a long way.
Hopefully there will be more to come in the next few months










