Because they have not enough resources and men power to do so
REQUIESCAT IN PACE
I Hate REMASTERS
I Hate PLAYSTATION PLUS
Because they have not enough resources and men power to do so
REQUIESCAT IN PACE
I Hate REMASTERS
I Hate PLAYSTATION PLUS
They need Bandai Namco, Capcom, and Square. Those three alone could give them so much in quality and quantity.
Imagine Nintendo exclusives along with some type of Resident Evil, Monster Hunter, Tales, Final Fantasy, Dragon Ball, Dragon Quest. Wii had them all, and although not main series per se.. Most were pretty good ( ;) Dawn Of The New World, Tri, The Crystal Bearers, Dark side Chronicles).
midrange said:
The power gap is the issue, but the solution shouldn't be reach a middle ground, the solution should be to play to each sides strength. The handheld should be for quick, yet addicting and immersive on the go gaming, and the console should be for fantastic and lengthy segments. otherwise, you take on a 2 front attack from both the competitive handheld and console market. A 2x wii u would be looked upon unfavorably compared to the next gen consoles that sony and microsoft will put out (just like the wii u now). The stronger handheld would naturally drift to a higher price point making it look unfavorable to cheaper alternatives with larger libraries (just like the vita now) |
There really isn't the huge difference in software design for Nintendo IP on handhelds/consoles, pretty much all of them are fully enjoyable on either for factor. Even games that are typically associated with big console experiences like 3D Zelda or Xenoblade work completely fine on a handheld as proven by Ocarina/Majora 3D & Xenoblade 3D. Games like Animal Crossing which are far more popular on handhelds have proven to be popular on consoles as well. Their really isn't a single Nintendo IP that can't work on both for factors.
It doesn't matter what Nintendo does with their home console, it will look unfavorably compared to PS/XB. What will releasing a PS4 level console 3-4 years late accomplish? PS4/XBO will have built up huge install bases, software libraries and online communities, current owners won't upgrade and potential owners will choose them over Nintendo's offering, it will simply be a console to play exclusives on. They can't release a PS5/XB4 level console, it will way too expensive and 3rd parties won't make use of the extra power because they will need to make every game playable on PS4/XBO so it again becomes a console to buy it u want Nintendo exclusives.
Unifying both sides is really Nintendo's best option, it ends 1st party software droughts, it also allows for Nintendo to create new IP or resurrect older IP by not having to make 2 separate entries of all their franchsies. It ensures that the console side gets the solid 3rd party support that their handhelds still recieve.
When the herd loses its way, the shepard must kill the bull that leads them astray.
zorg1000 said:
There really isn't the huge difference in software design for Nintendo IP on handhelds/consoles, pretty much all of them are fully enjoyable on either for factor. Even games that are typically associated with big console experiences like 3D Zelda or Xenoblade work completely fine on a handheld as proven by Ocarina/Majora 3D & Xenoblade 3D. Games like Animal Crossing which are far more popular on handhelds have proven to be popular on consoles as well. Their really isn't a single Nintendo IP that can't work on both for factors. It doesn't matter what Nintendo does with their home console, it will look unfavorably compared to PS/XB. What will releasing a PS4 level console 3-4 years late accomplish? PS4/XBO will have built up huge install bases, software libraries and online communities, current owners won't upgrade and potential owners will choose them over Nintendo's offering, it will simply be a console to play exclusives on. They can't release a PS5/XB4 level console, it will way too expensive and 3rd parties won't make use of the extra power because they will need to make every game playable on PS4/XBO so it again becomes a console to buy it u want Nintendo exclusives. Unifying both sides is really Nintendo's best option, it ends 1st party software droughts, it also allows for Nintendo to create new IP or resurrect older IP by not having to make 2 separate entries of all their franchsies. It ensures that the console side gets the solid 3rd party support that their handhelds still recieve. |
you are using weird examples. ocarina/majoras are old games and are easy to port to. Likewise, xenoblade was on the wii (not powerful or hd) and was recently ported to Nintendo's most powerful handheld only (new 3ds). A better example would be smash bros and the difference in quality you see.
Honestly, the wii u had good third party support from the get go. It almost had 2 luanch exclusives from ubisoft, whereas the ps4 only had marketing exclusives. Saying that the NX won't have good third party support either way is unfounded. 3rd parties look for hype, ease of development, and install base; ps4 had all of this, ps2 had all of this, wii had all of this, gamecube was missing hype and soon after install base, the wii u was missing hype, games, and soon after install base. So in reality, as long as their next console is made with all of this in mind, it does not have to rely on a gimmick to appeal to everyone.
Unifying both sides may seem like a good idea, but in reality it will put all of their eggs in a basket. It has too compete head to head against the ps4 while simultaneously competing against the mobile market. If it fails, Nintendo may no longer have it's handheld lead to rely on, and we can forget about having them remain non-third party. The other thing is, making seperate entries on both handheld and console allows them to milk their heavy hitting franchises while giving them a fresh feel. If Nintendo announces pokemon snap wii u or pokemon colosseum wii u, people won't say "but we just got pokemon alpha sapphire and omega ruby," because a home console pokemon hasn't been done in a while; same with animal crossing, metroid, pikmin, starfox,kid icarus,...
If you go back and look, on Wii, Nintendo was going in overdrive, because it put out QUITE a lot of games for the system between launch and 2010. In fact, with maybe a one or so month exception, almost EVERY single month in the first year of Wii's life saw a Nintendo title published. But the truth is, that was probably just happy circumstance that it worked out that way.
Either way, if you look at JUST what they put on Wii, they had: 2 3D Marios, the first 2D Mario in 20 years, a new DKC game, 2 Metroid games (and the bonus of Prime Trilogy), 2 new Kirby games (and a Kirby collection), the first Wario Land game to be on a home console, a new Battalion Wars, a new Fire Emblem, a new Mario Kart, a new Smash Bros, several Mario Sports titles, 2 new Mario Party games, 2 new Excite racing games, a new Punch Out, all the Wii ____ games, technically 2 new Zelda games (plus Crossbow Training), etc. etc.
I think on Wii U, HD development took a bit longer than they expected, plus I have always felt that they overloaded the 3DS development schedule at the wrong time, within the first year of Wii U's life, which cost them, in my eyes, Wii U sales (along with horrible NA advertising). A game like Luigi's Mansion 2, for example, very arguably should have been a Wii U title instead, which would have helped with the 2013 drought that really killed system momentum.
In general, Nintendo themselves HAVE, not even counting outside studios like Game Freak and Intelligent Systems and Retro, and HAL etc., several of their own in-house development teams. More than MS or Sony for sure. And they've actually produced a good amount of Wii U games themselves. The problem is, the third party support is SO dry, that it stands out far more that "Nintendo isn't putting out enough games themselves". As much as people tried to complain about third party support the last few generations, the fact of the matter is, NO Nintendo console (ignoring the mistake known as Virtual Boy), has ever received as bad of support as Wii U. None. N64, while not amazing, had decent third party support up through 2000. It simply did not receive a lot of the multi-console ports. Gamecube, on the other hand, DID receive a fair share of multi-console ports, but did not get as many third party exclusives like N64 had. Wii itself, actually had really strong third party support, with tons of games coming out for it through 2010 at least. The major complaint, and somewhat rightly so, was always that it was leading the market in sales, but continued to not get ports of big franchise multi-console games, like GTA, or Batman, or Soul Calibur, or MvC3, or SFIV, or Assassin's Creed, etc., even though many of those games were ported in some fashion to other less powerful platforms.
But for all people's complaints, Wii actually had fantastic third party support, if you ignore some of those big "AAA" titles missing from it's lineup. You can go look and find literally dozens of quality third party games for Wii, whereas I'm not sure you could FIND one dozen third party exclusive games for Wii U.
midrange said:
you are using weird examples. ocarina/majoras are old games and are easy to port to. Likewise, xenoblade was on the wii (not powerful or hd) and was recently ported to Nintendo's most powerful handheld only (new 3ds). A better example would be smash bros and the difference in quality you see. Honestly, the wii u had good third party support from the get go. It almost had 2 luanch exclusives from ubisoft, whereas the ps4 only had marketing exclusives. Saying that the NX won't have good third party support either way is unfounded. 3rd parties look for hype, ease of development, and install base; ps4 had all of this, ps2 had all of this, wii had all of this, gamecube was missing hype and soon after install base, the wii u was missing hype, games, and soon after install base. So in reality, as long as their next console is made with all of this in mind, it does not have to rely on a gimmick to appeal to everyone. Unifying both sides may seem like a good idea, but in reality it will put all of their eggs in a basket. It has too compete head to head against the ps4 while simultaneously competing against the mobile market. If it fails, Nintendo may no longer have it's handheld lead to rely on, and we can forget about having them remain non-third party. The other thing is, making seperate entries on both handheld and console allows them to milk their heavy hitting franchises while giving them a fresh feel. If Nintendo announces pokemon snap wii u or pokemon colosseum wii u, people won't say "but we just got pokemon alpha sapphire and omega ruby," because a home console pokemon hasn't been done in a while; same with animal crossing, metroid, pikmin, starfox,kid icarus,... |
I'm sorry but u seem to be misunderstanding what I'm saying, u claimed that handhelds are for quick bursts on the go while consoles are for bigger & more epic style games. I used 2 examples of games that are considered to be for consoles, 3D Zelda & Xenoblade, to show u that these type of games work absolutely fine on a handheld and considering OoT3D sold over 3 million while MM3D sold over 2 million shows that their is a market for epic quests on handhelds. A game like Animal Crossing shows that short burst gaming is popular on consoles as well considering that the GC/Wii versions sold similar numbers to the 3D Zelda titles on 3DS.
I never said Wii U didn't have 3rd party support initially or that NX won't have 3rd party titles, what I said is that they won't do much for its success. By the end of 2016 PS4 could be around 50 million with XBO around 30 million, the people who just bought those consoles won't upgrade to NX to play the same games they already have access to and late adopters will likely choose the consoles their friends have that also have much larger libraries and online communities. Fighting over PS/XB audience in most scenarios leads to a console with subpar 3rd party sales which then causes subpar 3rd party support and we are left with a console whose only major selling point is the half dozen or so 1st/2nd party exclusives each year.
It does not put all their eggs in one basket, they are still seperate devices, if both devices fail while having much greater output from Nintendo than they were already set to fail as 2 devices with 1st party droughts. Ur concern about not being able to milk their franchises isn't valid. Their is no reason Nintendo can't release a mainline & spinoff Pokémon title within a few months of one another. From October 2014 to April 2015, 3DS received 4 seperate Pokémon titles, Pokémon Art Academy, Pokémon OR/AS, Pokémon Shuffle, Pokémon Rumble Blast. The same goes for Zelda, we just got MM3D earlier this year, are getting Triforce Heroes in a few months and Hyrule Warriors: Legends early next year. From May 2012 to May 2013, 3DS for Mario Tennis, NSMB2, Paper Mario, Mario vs Donkey Kong, so Nintendo can and has released multiple entries from the same series multiple times in a year for many of their big franchises and it does not seem to have hurt their software sales.
When the herd loses its way, the shepard must kill the bull that leads them astray.
Nintendo is working on NX, and has been for a while now. Even Zelda is going to NX.
I describe myself as a little dose of toxic masculinity.
| ShyGuy322 said: Well...they develop far more games for it's consoles than Microsoft and Sony do. It's not even close really. The problem is, they don't have third party support and they don't develop enough games to compensate for it. |
their games arnt as demanding though. I dont talk about fun/gameplay and so on. Just about things which just need alot ressources.
A game like Uncharted 4 couldnt be handeld by Nintendo. Their biggets project yet was zelda skyward sword where around 100 people worked on.
This is nothing compared to other aaa production from the past.
Witcher 3: 300 people
GTA V: 500 people
Nintendos problem is, they are the only publisher supporting the wii u at the moment, but they are even smaller as a random third party publisher from the other systems (ea, Ubisoft, Blizzard, Taketwo/Rockstar). And the other systems have multiple third party publisher + some first party studios as well. And if even one of those are bigger as nintendo its ridiclous. but its the truth, and thats why the wii u is failing.
Nintendo is still doing awesome things with their capazities though. Splatoon is for me one of the best games this gen, and certainly not made by more then 50 people. AN Assassins creed unity made by 100´s of people is far inferior.
| JNK said:
A game like Uncharted 4 couldnt be handeld by Nintendo. Their biggets project yet was zelda skyward sword where around 100 people worked on.
This is nothing compared to other aaa production from the past. Witcher 3: 300 people GTA V: 500 people
Nintendos problem is, they are the only publisher supporting the wii u at the moment, but they are even smaller as a random third party publisher from the other systems (ea, Ubisoft, Blizzard, Taketwo/Rockstar). And the other systems have multiple third party publisher + some first party studios as well. And if even one of those are bigger as nintendo its ridiclous. but its the truth, and thats why the wii u is failing. Nintendo is still doing awesome things with their capazities though. Splatoon is for me one of the best games this gen, and certainly not made by more then 50 people. AN Assassins creed unity made by 100´s of people is far inferior. |
That just means they're more efficient with resources though it doesn't indicate a game being less demanding to develop, if you look at their output on both portable and console it just shows they handle development more efficiently and release more games then any other publisher while doing it, count up the number of first party releases on other platforms released each year and you'll find it doesn't even come close. GTA and The Witcher in regards to their developers are the only games their developers will release for years until their next project and that's what makes that comparison a bit off.
| Wyrdness said:
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Nintendo games are still very simple. As far as i do know they never used motion capturing, they never went for realistic looking faces and co, they almost never add voice acting at all, and probl never for 10+ languages. Thats all very ressourcing itensive stuff, nintendo just dont do. They are still doing games at a similar level as ~15 years ago, but with better graphics and resolution. Like i already said, that dont make their games inferior.