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Forums - Nintendo Discussion - Why doesn't Nintendo make more games for it's systems?

JNK said:

Nintendo games are still very simple. As far as i do know they never used motion capturing, they never went for realistic looking faces and co, they almost never add voice acting at all, and probl never for 10+ languages. Thats all very ressourcing itensive stuff, nintendo just dont do. They are still doing games at a similar level as ~15 years ago, but with better graphics and resolution. Like i already said, that dont make their games inferior.


That's not being more resource intensive that's just more expensive, resource intensive can be trying to program 1:1 motion controls in a game like Skyward Sword, having the movements of the controller match to animations for example. Smash I can tell you would be heavily resource in tensive on the programing side as you'd be coding to manipulate the in game physics for each move, character, stage, item etc...

What you mentioned is just a more expensive approach and in fact some approaches are actually easier like motion capture saves developers having to manually animate the characters.



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You forgot that likely Dragon Quest and likely Zelda. Plus from what we can tell third party support may slightly lessen game droughts.... even still, if Nintendo really wants to make more games, they can't just do it out of thin air. If we say that the NX is not a hybrid, and they are still supporting 3DS or a new handheld alongside it, the only way they can do it is buy buying more teams and creating more EAD teams, or expanding already owned studios.



JNK said:
ShyGuy322 said:
Well...they develop far more games for it's consoles than Microsoft and Sony do. It's not even close really. The problem is, they don't have third party support and they don't develop enough games to compensate for it.


their games arnt as demanding though. I dont talk about fun/gameplay and so on. Just about things which just need alot ressources.

 

A game like Uncharted 4 couldnt be handeld by Nintendo. Their biggets project yet was zelda skyward sword where around 100 people worked on.

 

This is nothing compared to other aaa production from the past.

Witcher 3: 300 people

GTA V: 500 people

 

Nintendos problem is, they are the only publisher supporting the wii u at the moment, but they are even smaller as a random third party publisher from the other systems (ea, Ubisoft, Blizzard, Taketwo/Rockstar). And the other systems have multiple third party publisher + some first party studios as well. And if even one of those are bigger as nintendo its ridiclous. but its the truth, and thats why the wii u is failing.

Nintendo is still doing awesome things with their capazities though. Splatoon is for me one of the best games this gen, and certainly not made by more then 50 people. AN Assassins creed unity made by 100´s of people is far inferior.

I don't know why people always forget about Xenoblade. Monolithsoft is a Nintendo owned, first party developer, who has around 123 employees. While not as big as some other studios, they often make games in a longer period of time (5 years) and  make very large games. Xenoblade X will most likely be the largest game on the Wii U (much larger than Zelda) and may end up larger than some other games on other platforms (other open world games on current platforms)



zorg1000 said:
midrange said:

The power gap is the issue, but the solution shouldn't be reach a middle ground, the solution should be to play to each sides strength. The handheld should be for quick, yet addicting and immersive on the go gaming, and the console should be for fantastic and lengthy segments.

otherwise, you take on a 2 front attack from both the competitive handheld and console market. A 2x wii u would be looked upon unfavorably compared to the next gen consoles that sony and microsoft will put out (just like the wii u now). The stronger handheld would naturally drift to a higher price point making it look unfavorable to cheaper alternatives with larger libraries (just like the vita now) 

There really isn't the huge difference in software design for Nintendo IP on handhelds/consoles, pretty much all of them are fully enjoyable on either for factor. Even games that are typically associated with big console experiences like 3D Zelda or Xenoblade work completely fine on a handheld as proven by Ocarina/Majora 3D & Xenoblade 3D. Games like Animal Crossing which are far more popular on handhelds have proven to be popular on consoles as well. Their really isn't a single Nintendo IP that can't work on both for factors.

It doesn't matter what Nintendo does with their home console, it will look unfavorably compared to PS/XB. What will releasing a PS4 level console 3-4 years late accomplish? PS4/XBO will have built up huge install bases, software libraries and online communities, current owners won't upgrade and potential owners will choose them over Nintendo's offering, it will simply be a console to play exclusives on. They can't release a PS5/XB4 level console, it will way too expensive and 3rd parties won't make use of the extra power because they will need to make every game playable on PS4/XBO so it again becomes a console to buy it u want Nintendo exclusives.

Unifying both sides is really Nintendo's best option, it ends 1st party software droughts, it also allows for Nintendo to create new IP or resurrect older IP by not having to make 2 separate entries of all their franchsies. It ensures that the console side gets the solid 3rd party support that their handhelds still recieve.

why didn't you stop while you were right?

"while NX Console being about 2x Wii U that is able to display Wii U level visuals at 1080p."

wii u sucessor won't have just 2x the wii u power. at minimum, it will be a little stronger than ps4 (so around 3x the wii u) IF it has some revolutionary thing like the wii.

"What will releasing a PS4 level console 3-4 years late accomplish?"

what's the point of asking a question about something that will never happen? whatever wii u sucessor is, it will be a 9th gen system competing with other 9th gen systems. and unless it carries some revolutionary tech (like I mentioned above), it will be considerably more powerfull than a ps4.

"PS4/XBO will have built up huge install bases, software libraries and online communities, current owners won't upgrade and potential owners will choose them over Nintendo's offering"

ps4/x1 won't have HUGE installed bases, but even if they had, who cares? by your logic we would never have new consoles, because the previous generation "already have a huge base". who do you think you are to say current ps4/x1 owners won't upgrade to wii u sucessor? or that potential buyers won't choose it? if they like it, they will buy it, replacing the current console or not.

"They can't release a PS5/XB4 level console, it will way too expensive and 3rd parties won't make use of the extra power because they will need to make every game playable on PS4/XBO so it again becomes a console to buy it u want Nintendo exclusives."

because x360 totally had 6th gen hardware, right? if wii u sucessor has at least 4 tflops, it can already run any game at 1080p/1440p 60fps and keep up with whatever ps5/xbwhatever have when they release in 2017/2018/2019.



JNK said:
Wyrdness said:


That just means they're more efficient with resources though it doesn't indicate a game being less demanding to develop, if you look at their output on both portable and console it just shows they handle development more efficiently and release more games then any other publisher while doing it, count up the number of first party releases on other platforms released each year and you'll find it doesn't even come close. GTA and The Witcher in regards to their developers are the only games their developers will release for years until their next project and that's what makes that comparison a bit off.

Nintendo games are still very simple. As far as i do know they never used motion capturing, they never went for realistic looking faces and co, they almost never add voice acting at all, and probl never for 10+ languages. Thats all very ressourcing itensive stuff, nintendo just dont do. They are still doing games at a similar level as ~15 years ago, but with better graphics and resolution. Like i already said, that dont make their games inferior.

You clearly know nothing about game design.