| JNK said: Nintendo games are still very simple. As far as i do know they never used motion capturing, they never went for realistic looking faces and co, they almost never add voice acting at all, and probl never for 10+ languages. Thats all very ressourcing itensive stuff, nintendo just dont do. They are still doing games at a similar level as ~15 years ago, but with better graphics and resolution. Like i already said, that dont make their games inferior. |
That's not being more resource intensive that's just more expensive, resource intensive can be trying to program 1:1 motion controls in a game like Skyward Sword, having the movements of the controller match to animations for example. Smash I can tell you would be heavily resource in tensive on the programing side as you'd be coding to manipulate the in game physics for each move, character, stage, item etc...
What you mentioned is just a more expensive approach and in fact some approaches are actually easier like motion capture saves developers having to manually animate the characters.







