zorg1000 said:
There really isn't the huge difference in software design for Nintendo IP on handhelds/consoles, pretty much all of them are fully enjoyable on either for factor. Even games that are typically associated with big console experiences like 3D Zelda or Xenoblade work completely fine on a handheld as proven by Ocarina/Majora 3D & Xenoblade 3D. Games like Animal Crossing which are far more popular on handhelds have proven to be popular on consoles as well. Their really isn't a single Nintendo IP that can't work on both for factors. It doesn't matter what Nintendo does with their home console, it will look unfavorably compared to PS/XB. What will releasing a PS4 level console 3-4 years late accomplish? PS4/XBO will have built up huge install bases, software libraries and online communities, current owners won't upgrade and potential owners will choose them over Nintendo's offering, it will simply be a console to play exclusives on. They can't release a PS5/XB4 level console, it will way too expensive and 3rd parties won't make use of the extra power because they will need to make every game playable on PS4/XBO so it again becomes a console to buy it u want Nintendo exclusives. Unifying both sides is really Nintendo's best option, it ends 1st party software droughts, it also allows for Nintendo to create new IP or resurrect older IP by not having to make 2 separate entries of all their franchsies. It ensures that the console side gets the solid 3rd party support that their handhelds still recieve. |
you are using weird examples. ocarina/majoras are old games and are easy to port to. Likewise, xenoblade was on the wii (not powerful or hd) and was recently ported to Nintendo's most powerful handheld only (new 3ds). A better example would be smash bros and the difference in quality you see.
Honestly, the wii u had good third party support from the get go. It almost had 2 luanch exclusives from ubisoft, whereas the ps4 only had marketing exclusives. Saying that the NX won't have good third party support either way is unfounded. 3rd parties look for hype, ease of development, and install base; ps4 had all of this, ps2 had all of this, wii had all of this, gamecube was missing hype and soon after install base, the wii u was missing hype, games, and soon after install base. So in reality, as long as their next console is made with all of this in mind, it does not have to rely on a gimmick to appeal to everyone.
Unifying both sides may seem like a good idea, but in reality it will put all of their eggs in a basket. It has too compete head to head against the ps4 while simultaneously competing against the mobile market. If it fails, Nintendo may no longer have it's handheld lead to rely on, and we can forget about having them remain non-third party. The other thing is, making seperate entries on both handheld and console allows them to milk their heavy hitting franchises while giving them a fresh feel. If Nintendo announces pokemon snap wii u or pokemon colosseum wii u, people won't say "but we just got pokemon alpha sapphire and omega ruby," because a home console pokemon hasn't been done in a while; same with animal crossing, metroid, pikmin, starfox,kid icarus,...







