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If you go back and look, on Wii, Nintendo was going in overdrive, because it put out QUITE a lot of games for the system between launch and 2010. In fact, with maybe a one or so month exception, almost EVERY single month in the first year of Wii's life saw a Nintendo title published. But the truth is, that was probably just happy circumstance that it worked out that way.

Either way, if you look at JUST what they put on Wii, they had: 2 3D Marios, the first 2D Mario in 20 years, a new DKC game, 2 Metroid games (and the bonus of Prime Trilogy), 2 new Kirby games (and a Kirby collection), the first Wario Land game to be on a home console, a new Battalion Wars, a new Fire Emblem, a new Mario Kart, a new Smash Bros, several Mario Sports titles, 2 new Mario Party games, 2 new Excite racing games, a new Punch Out, all the Wii ____ games, technically 2 new Zelda games (plus Crossbow Training), etc. etc.


I think on Wii U, HD development took a bit longer than they expected, plus I have always felt that they overloaded the 3DS development schedule at the wrong time, within the first year of Wii U's life, which cost them, in my eyes, Wii U sales (along with horrible NA advertising). A game like Luigi's Mansion 2, for example, very arguably should have been a Wii U title instead, which would have helped with the 2013 drought that really killed system momentum.

In general, Nintendo themselves HAVE, not even counting outside studios like Game Freak and Intelligent Systems and Retro, and HAL etc., several of their own in-house development teams. More than MS or Sony for sure. And they've actually produced a good amount of Wii U games themselves. The problem is, the third party support is SO dry, that it stands out far more that "Nintendo isn't putting out enough games themselves". As much as people tried to complain about third party support the last few generations, the fact of the matter is, NO Nintendo console (ignoring the mistake known as Virtual Boy), has ever received as bad of support as Wii U. None. N64, while not amazing, had decent third party support up through 2000. It simply did not receive a lot of the multi-console ports. Gamecube, on the other hand, DID receive a fair share of multi-console ports, but did not get as many third party exclusives like N64 had. Wii itself, actually had really strong third party support, with tons of games coming out for it through 2010 at least. The major complaint, and somewhat rightly so, was always that it was leading the market in sales, but continued to not get ports of big franchise multi-console games, like GTA, or Batman, or Soul Calibur, or MvC3, or SFIV, or Assassin's Creed, etc., even though many of those games were ported in some fashion to other less powerful platforms.

But for all people's complaints, Wii actually had fantastic third party support, if you ignore some of those big "AAA" titles missing from it's lineup. You can go look and find literally dozens of quality third party games for Wii, whereas I'm not sure you could FIND one dozen third party exclusive games for Wii U.