| midrange said:
There aren't many games that nintendo ports between handhelds and consoles. smash bros, donkey kong country, xenoblade chronicles, that's about it. Having an ecosystem like this may be a lot more trouble to implement than worth (unless the next console is a fusion concept)
Honestly, the biggest reason why this shouldn't be implemented, is because games would have to be designed around the lowest common denominator. Do you think smash bros and mario kart 8 would look as good as they do now if their engine also had to be compatible with the 3ds. For some games, downscaling is not that bad, for others, it simply can't be done within a reasonable time frame. If a physics engine does a lot of work on the wii u, it's going to take major cutbacks to work on the 3ds, sometimes more trouble than its worth.
This is just the natural difference between consoles and handhelds. You can't expect the iphone 6 to play the same games as the ps4 without severly gimping the ps4 games
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I'm not specifically talking about only ports though (they'll probably do some of that for certain games that would be feasable), I'm referring to what Iwata has been claiming this new concept will be able to do: make assets re-usable and transferable. According to him, performance of the systems will not be an issue with this concept:
"What we are aiming at is to integrate the architecture to form a common basis for software development so that we can make software assets more transferrable, and operating systems and their build-in applications more portable, regardless of form factor or perfomrance of each platform"
I don't expect ALL games to run on both pieces of hardware. Nintendo has this idea that certain concepts are better suited for handhelds and some are for consoles, so that isn't something I expect. I understand that some games will not be feasable to also allow for play on the handheld, large games like a potential Xenoblade NX will definitely not be easy even if the engine were to be compatible simply because of the scale. However they could make a handheld spinoff of that game using assets from that huge game to create a game that's not as taxing, and is capable of running on the handheld.
Look at the Call of Duty games for example of engines , Advanced Warfare uses the same engine throughout all platforms (from last gen to current gen), Skylanders does so as well, and this one extends from all forms of power. If I recall correctly, the Alchemy engine of Swap Force is also used for Wii, and the more powerful console Wii U looks much more prettier and isn't visually gimped by having support for the Wii version. Unity is able to run on New 3DS according to reports, and support extends from that all the way to more powerful platforms. Engines can support a wide variety of platforms without compromising the more powerful ones in a significant way, and I believe Nintendo will want to go with this path. And according to Iwata, performance will not be a factor.