forethought14 said:
I understand that many other developers are constantly re-using assets and such in games; however Nintendo isn't known for doing that with each game. Some games re-use assets clearly, like OoT and MM, and Super Mario 3D World + Captain Toad, the point is that they want this to be done with their development environments with all of their hardware, which hasn't been done as efficiently before within the company. It takes them a while to port games from 3DS to Wii U or Wii to 3DS or to re-use assets from one game of one system to another game for another system because devleopment environments are completely different among handhelds and consoles as Iwata has stated. Nintendo's playing catchup with the rest of the industry regarding re-using or porting assets, but it's a pretty big deal for them if they could cut development time where necessary. |
There aren't many games that nintendo ports between handhelds and consoles. smash bros, donkey kong country, xenoblade chronicles, that's about it. Having an ecosystem like this may be a lot more trouble to implement than worth (unless the next console is a fusion concept)
Honestly, the biggest reason why this shouldn't be implemented, is because games would have to be designed around the lowest common denominator. Do you think smash bros and mario kart 8 would look as good as they do now if their engine also had to be compatible with the 3ds. For some games, downscaling is not that bad, for others, it simply can't be done within a reasonable time frame. If a physics engine does a lot of work on the wii u, it's going to take major cutbacks to work on the 3ds, sometimes more trouble than its worth.
This is just the natural difference between consoles and handhelds. You can't expect the iphone 6 to play the same games as the ps4 without severly gimping the ps4 games







