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zorg1000 said:
midrange said:

There aren't many games that nintendo ports between handhelds and consoles. smash bros, donkey kong country, xenoblade chronicles, that's about it. Having an ecosystem like this may be a lot more trouble to implement than worth (unless the next console is a fusion concept)

Honestly, the biggest reason why this shouldn't be implemented, is because games would have to be designed around the lowest common denominator. Do you think smash bros and mario kart 8 would look as good as they do now if their engine also had to be compatible with the 3ds. For some games, downscaling is not that bad, for others, it simply can't be done within a reasonable time frame. If a physics engine does a lot of work on the wii u, it's going to take major cutbacks to work on the 3ds, sometimes more trouble than its worth.

This is just the natural difference between consoles and handhelds. You can't expect the iphone 6 to play the same games as the ps4 without severly gimping the ps4 games


Ur right that it is too cumbersome to pull off such a strategy with 3DS & Wii U, but that's because the devices have way too large of a power gap along with separate architectures & operating systems.

Iwata has already talked about future devices sharing a common architecture & operating system and with the advancement of mobile technolgy in the last 5 years, I truly believe the power gap between the next handheld & console will be much closer than 3DS & Wii U.

Let's say something like NX Portable being about 1/2 of Wii U that is able to display Wii U level visuals at 540p while NX Console being about 2x Wii U that is able to display Wii U level visuals at 1080p.

The power gap is the issue, but the solution shouldn't be reach a middle ground, the solution should be to play to each sides strength. The handheld should be for quick, yet addicting and immersive on the go gaming, and the console should be for fantastic and lengthy segments.

otherwise, you take on a 2 front attack from both the competitive handheld and console market. A 2x wii u would be looked upon unfavorably compared to the next gen consoles that sony and microsoft will put out (just like the wii u now). The stronger handheld would naturally drift to a higher price point making it look unfavorable to cheaper alternatives with larger libraries (just like the vita now)